<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Hidden Agendas and Improved AI in Civilization&nbsp;6]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://i0.wp.com/oyster.ignimgs.com/wordpress/stg.ign.com/2016/08/2KGMKT_CivilizationVI_Screenshot_Preview_City-Mid-Fog-720x405.jpg' style='max-width:600px;' /></p>
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<p><p dir="ltr">The intention was for Gandhi to be peaceful to a fault. That the famous Indian leader would be near impossible to anger, to reflect his famous passive resistance philosophy. In Civilization, hostility was handled on a ten point scale, and to reflect Gandhi&#8217;s pacifism his hostility would hover at around one or two on the scale.</p>
<p><p dir="ltr">The problem for Civilization players was, however, that if they caused global hostility to reduce all at once, Gandhi&#8217;s hostility would drop below the lowest measure on the scale. And because the game didn&#8217;t handle negative integers, Gandhi&#8217;s hostility rating wrapped around to the other end of the scale &#8211; and it didn&#8217;t land on back on 10. It wrapped around and made its way to 255, and Nuclear Gandhi was born.</p>
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2aS88l8">IGN Video Games</a></em></div>
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