<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Motorsport Manager Is a Different Kind of Racing&nbsp;Simulator]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>When it comes to sports management simulations there’s football, and then there’s everything else. In 1982 British publisher Addictive Games released Football Manager, a text-based football management simulation that singlehandedly established a new genre of video games. Premier Manager, Championship Manager, and SEGA’s own Football Manager would all reap success following in its wake.
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<p>While there’s no shortage of management sims built around other sports – baseball, hockey, cricket, and even professional cycling to name just a few – motor racing is one of the oldest non-football examples. Indeed, Addictive Games followed up the original Football Manager with Grand Prix Manager (published on its ‘Silicon Joy’ sub-label) way back in 1984.
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2bi01eZ">IGN PC Articles</a></em></p>
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