<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Axiom Verge Heading to the Wii U eShop on 1st&nbsp;September]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><img title="Axiom Verge Heading to the Wii U eShop on 1st September - Nintendo Life" src="http://ift.tt/2aW1gku"></p>
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<p><strong><a href="http://ift.tt/1rRf8lB">Axiom Verge</a></strong> has been critically acclaimed on a host of platforms, a reward for years of solo effort by creator Tom Happ. Now the &#8216;retro-style action-platform-exploration game&#8217; that&#8217;s drawn comparisons to a range of 16-bit classics is heading home, as it were &#8211; it&#8217;s landing on the Wii U eShop on 1st September for $19.99 / €17.99.</p>
<p>That date is for North America and Europe, and Happ has posted a lovely blog entry called <a href="http://ift.tt/2aW0CUa">&#8216;Feels Like Coming Home&#8217;</a> to emphasize why it matters to bring the game to Wii U. He also reiterates that the Wii U version is &#8216;probably the best one&#8217;, citing online leaderboards for the Speedrun mode and the use of the GamePad screen to view the map. We recommend reading the full blog post, but an excerpt is below.</p>
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<p>The Nintendo games of my childhood are what inspired me to make <em>Axiom Verge</em>. <em>Metroid</em> is probably one of the more obvious influences, but it&#8217;s actually a lot more than that. <em>Axiom Verge</em> actually started out as an exercise in game design. I wanted to deconstruct my favorite games from my youth and see what would happen if I took the best elements of each and put them together. The <em>Bionic Commando</em>&#8216;s grapple hook and <em>Rygar</em>&#8216;s Yo-Yo in the setting of <em>Blaster Master</em> and <em>Shatterhand</em>. I wanted to see what would fit together – and just as importantly what wouldn&#8217;t work.</p>
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<p>&#8230;So for so many reasons, <em>Axiom Verge</em> truly belongs on a Nintendo platform. It was only because of Blitworks&#8217; amazing technical skill that we were able to make that happen, and I&#8217;m grateful for their work on the pixel-perfect port. Even though the game&#8217;s been out for a little while on other systems, the Wii U version is probably the best one. It&#8217;s the only console version to support leaderboards for the dedicated Speedrun Mode. And the Wii U GamePad will allow people to have the world map viewable at all times without pausing the game – or to play Off-TV.</p>
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<p>Are you planning to grab this on 1st September? Let us know in the comments.</p>
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2aW11pt">Nintendo Life</a></em></p>
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