<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Final Fantasy 15 Director Talks About&nbsp;Delay]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://i0.wp.com/static.gamespot.com/uploads/screen_medium/536/5360430/3029573-ffxv_0330__%2814%29.jpg' style='max-width:600px;' /></p>
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<p><a href="http://ift.tt/17ENk7o">Final Fantasy XV </a>director Hajime Tabata has spoken up again to talk about why it was decided that the long-awaited and much-anticipated game be delayed from September to November.</p>
<p>Speaking with<a rel="nofollow" href="http://ift.tt/2ccWtOy"> Famitsu</a>, <a rel="nofollow" href="http://ift.tt/2buCE2v">as translated by and reported on by Kotaku</a>, Tabata started off by stating that &quot;the optimization isn&#8217;t [yet] sufficient.&quot; There are &quot;various bugs&quot; throughout the game, while frame rate is not holding to its 30 FPS target as well as Square Enix would like.</p>
<figure><a href="http://ift.tt/1UF7GGm"><img alt="3029576-ffxv_0330__(17).jpg" src="http://ift.tt/1qeHmWa"></a></figure>
<p>Some of Final Fantasy XV&#8217;s bugs won&#8217;t keep players from advancing (a lot of games have bugs like this), but there are others that Tabata hopes can be fixed before release. &quot;There are still of number of bugs like characters floating unnaturally in the air or appearing all strange [and glitchy],&quot; he explained.</p>
<p>Tabata also talked about how one of his goals with the two months&#8217; extra development time is to &quot;refine the game balance,&quot; though no further details were provided.</p>
<p>As <a href="http://ift.tt/2bcz7TN">had been discussed when the delay was announced earlier this month</a>, one of the most substantial reasons for the delay, however, was so that Square Enix could avoid a major day-one patch. Not everyone&#8217;s console is connected to the internet, Tabata said. He cited data that stated more than 20 percent of gamers in Japan have the internet and a console, but the two aren&#8217;t necessarily connected.</p>
<p>Speaking generally about delaying Final Fantasy XV, Tabata previously apologized for pushing the game, saying it was the right move to help <a href="http://ift.tt/2bcz7TN">&quot;achieve a level of perfection that our fans deserve.&quot; </a></p>
<p>&quot;We kindly ask for your understanding,&quot; he said.</p>
<p>The Final Fantasy XV movie, <em>Kingsglaive</em>, was not delayed. It <a href="http://ift.tt/2b5ItzP">debuted in select theaters earlier this month </a>and is <a href="http://ift.tt/2bwa2r7">now playing in a handful of new markets</a>.</p>
<p>For more on <em>Kingsglaive</em>, a CG movie that features the voices of Sean Bean, Aaron Paul, and Lena Headey, <a href="http://ift.tt/2aY9C9Z">check out GameSpot&#8217;s review</a>. You can also read <a href="http://ift.tt/2b4VJev">GameSpot&#8217;s own interview with Tabata</a> about the Final Fantasy XV delay and more.</p>
<p>It&#8217;s been a long time coming for Final Fantasy XV. The game was originally announced years ago as Final Fantasy Versus XIII. It was later was re-named Final Fantasy XV and shifted from last-generation consoles to current platforms. The game&#8217;s main concept, world, and story were kept intact during the transition, though there <a href="http://ift.tt/1KeGzLs">have been some changes</a>.</p>
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2bD5ixc">GameSpot</a></em></div>
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