<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[World of Warcraft: Legion&nbsp;Review]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><p dir="ltr">Playing World of Warcraft: Legion takes me back to some of my favorite WoW moments. About 11 years ago, in the time of Vanilla WoW, I fell into a hole. I&#8217;d been questing in the Badlands region and searching for herbs when suddenly I found myself in a hidden tomb where an old, rotted warrior sat in a throne with a sword by his side. No one else I knew knew of it at the time; for a while it was my private surprise. And as a longtime Conan fan, I admired the way I&#8217;d come across it by chance much like Arnie running from the wolves onscreen in 1982.</p>
<p>Last night in Legion I had a similar moment. It wasn&#8217;t garnished by any pop-culture reference (that I know of), but while slaughtering dogs for fur in the new Viking-themed Stormheim zone I came across a cave filled with Titan statues holding up the roof in a manner reminiscent of Atlas. Lasers sliced across the cave, presenting a small challenge for anyone going for the treasure chest at the end. I just sat there looking at it for a while, admiring the ways that World of Warcraft’s world design can still surprise me all these years later.
</p>
<p><a href="http://ift.tt/2bAgNsc">Continue reading…</a></p>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2bAgNsc">IGN PC Articles</a></em></p>
]]></html></oembed>