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<p class="caption-text">PS4&#8217;s mod support in <i>Fallout 4</i> is still as barren as the game&#8217;s landscape.</p>
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<p><aside class="pullbox sidebar story-sidebar right" />It&#8217;s been more than three months since Xbox One players got the ability to <a href="http://ift.tt/1Y1hT02">load and play most player-created <i>Fallout 4</i> mods</a>, a rarity in the console world. PlayStation 4 owners, however, are still waiting for the same feature, seemingly owing d to continuing technical problems and issues with Sony.</p>
<p>PS4 modding for <i>Fallout 4</i> was initially promised for some time in June, after the late May release of Xbox One mod support. By mid-June, however, Bethesda <a href="http://ift.tt/23c0t1k">admitted</a> problems with memory and performance issues on the console, struggles with the PS4&#8217;s proprietary sound file format, and a Sony-imposed mod storage limit of 900 MB (compared to a full 2GB on the Xbox One). Despite all that, a closed beta for PS4 modding was reportedly &#8220;close to ready&#8221; at the time.</p>
<p>It wasn&#8217;t until the end of June that Bethesda <a href="https://twitter.com/BethesdaStudios/status/748167460445118464">officially delayed</a> that beta indefinitely. By early August, Bethesda could only <a href="https://twitter.com/BethesdaStudios/status/748167460445118464">say</a> that &#8220;we’re working with Sony on <i>Fallout 4</i> Mod support for PS4&#8243; and that &#8220;the process [for adding PS4 mods] is still under evaluation.&#8221;</p>
<p>In <a href="http://ift.tt/2bSktFF">a new interview</a> with the UK&#8217;s <i>Metro</i> newspaper, Bethesda&#8217;s Pete Hines confirmed that the feature has not been abandoned despite the long delay and radio silence from the company. &#8220;It’s definitely not that we’ve decided not to do it, we absolutely, positively want to get PS4 mods out as fast as humanely [sic] possible.&#8221;</p>
<p>When given the opportunity, Hines refused to point the finger directly at Sony for the continuing delays, simply repeating again that the feature is &#8220;undergoing an evaluation process.&#8221; But Hines has previously hinted external forces are preventing him from sharing the full story behind the wait. In July, he <a href="https://twitter.com/DCDeacon/status/756568409060573184">tweeted</a> that Bethesda was waiting for an update it could share with its fans. Asked in a follow-up why Bethesda was hurting its credibility by &#8220;keeping players in the dark,&#8221; Hines <a href="https://twitter.com/DCDeacon/status/756569661353955328">replied</a>, &#8220;I don&#8217;t disagree. We have explained that to &#8216;others&#8217; so we can get/share an update. So far it hasn&#8217;t worked.&#8221;</p>
<p><aside class="pullbox sidebar story-sidebar right" />Bethesda&#8217;s apparent struggles with Sony come as a number of developers have named Sony as <a href="http://ift.tt/2afEhkI">the sole barrier to setting up cross-platform gameplay</a> between the PlayStation 4 and Xbox One. &#8220;Right now, we&#8217;re literally at the point where all we need is the go-ahead on the Sony side and we can, in less than a business day, turn [cross-platform play] on and have it up and working, no problem,&#8221; Psyonix Vice President Jeremy Dunham said in July.</p>
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2c4YfNY">xbox one &#8211; Google News</a></em></p>
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