<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Destiny: Rise of Iron Review in&nbsp;Progress]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://i0.wp.com/ifttt.com/images/no_image_card.png' style='max-width:600px;' /></p>
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<p><p dir="ltr">After a few months away from Destiny, I spent my first day with Rise of Iron as if I were joining anew. I was curious; how would a new player jumping into Rise of Iron via the Destiny Collection fare? It might take a bit to learn the difference between character level and Light level, sure, but I was immediately impressed by how quickly it brought me up to speed without sacrificing a challenge for the veteran Guardian. That aside, the new two-or-so-hour campaign feels short compared to its actual plot and doesn’t really introduce new mechanics to Destiny — it’s plenty of fun and has more of everything I already like about Destiny’s story missions, but it also does little to improve upon its strengths or fix its problems.</p>
<p><a href="http://ift.tt/2dmWVcq">Continue reading…</a></p>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2dmWVcq">IGN Video Games</a></em></div>
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