<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[New No Man&#8217;s Sky Update Arrives, Focuses on Fixing Nagging&nbsp;Issues]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://i0.wp.com/static.gamespot.com/uploads/screen_medium/123/1239113/3133803-nms.png' style='max-width:600px;' /></p>
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<p>There&#8217;s been very little word from Hello Games as of late regarding what&#8217;s happening with <a href="http://ift.tt/1hCMyOo">No Man&#8217;s Sky</a>. A surprise patch showed up today out of nowhere, resolving bugs and dealing with other issues.</p>
<p dir="ltr">After not tweeting in almost a month&#8211;its last message was on August 27&#8211;Hello Games today sent out a pair of messages. The <a rel="nofollow" href="https://twitter.com/hellogames/status/779362603101478912">first </a>announced the release of update 1.09, which is now available on <a href="http://ift.tt/1e8dJIN">PC </a>and <a href="http://ift.tt/1lXIW8W">PS4</a>. Patch notes (below) were shared for the PS4 and PC versions individually. However, both sets of notes are identical, with platform-specific changes being listed in both.</p>
<p dir="ltr">With this update installed, No Man&#8217;s Sky should be now be better about recovering corrupted saves; players shouldn&#8217;t be able to miss out on Antimatter blueprints that leave them stranded; and performance improvements come in a number of places. The full list of changes follow at the bottom of this post.</p>
<p dir="ltr">The second <a rel="nofollow" href="https://twitter.com/hellogames/status/779364427233632256">tweet </a>points back to a <a rel="nofollow" href="http://ift.tt/2bIqGUR">development update</a> posted on September 2, which explained what Hello had spent its time doing in the weeks after launch (namely, improving its support team and releasing patches).</p>
<p dir="ltr">A backlash emerged after the game&#8217;s release, as many players felt they had been <a href="http://ift.tt/2b2g7st">misled about what No Man&#8217;s Sky was</a>. (Others still loved it; you can <a href="http://ift.tt/2bdOpsa">read GameSpot&#8217;s review here</a>.) Questions have been raised about things like <a href="http://ift.tt/2bN6ctn">disappearing discovery names</a> and <a href="http://ift.tt/2aIL3M6">players&#8217; inability to see each other</a>, and whether this is intended functionality or the result of glitches.</p>
<figure><a href="http://ift.tt/2cr6sds"><img alt="3133810-n.jpg" src="http://ift.tt/2dgEkQn"></a></figure>
<p dir="ltr">Hello still hasn&#8217;t addressed those subjects. Founder Sean Murray hasn&#8217;t tweeted since August 18, when he said, &quot;We&#8217;re totally focused on customer support right now. Then we&#8217;ll move onto improving and adding features to the game.&quot; More recently, Sony&#8217;s Shuhei Yoshida discussed the situation, saying he <a rel="nofollow" href="http://Shuhei%20Yoshida">doesn&#8217;t believe it has harmed the PlayStation brand</a>.</p>
<p dir="ltr">We don&#8217;t know many specifics about what kind of content will be added to No Man&#8217;s Sky in the future, but <a href="http://ift.tt/2b0W40I">Murray said previously it was working on</a> &quot;the ability to build bases and own giant space freighters.&quot;</p>
<h3>No Man&#8217;s Sky 1.09 Patch Notes</h3>
<ul>
<li><span></span>The game is now much more robust at recovering corrupted save files.</li>
<li>It was possible for players to circumnavigate obtaining the Antimatter blueprint using very specific steps, leaving some players stranded in their second system. This is no longer possible.</li>
<li>PC and PS4 galaxy generation more robust during compiling.</li>
<li>Exosuit messaging system no longer confuses &quot;on planet&quot; and &quot;docked in station&quot; visor notifications, removing all doubt as to the location of the player&#8217;s Starship.</li>
<li>Improved framerate when scanning colossal structures such as Space Stations or Outposts.</li>
<li>Fix for some terrain resources being indestructible and therefore unmineable.</li>
<li>Exosuit messaging system now able to correctly differentiate between resource types. Deposits discovered by scans will now display as the correct element.</li>
<li>Gek Factory door manufacturing standards have been improved; they no longer take critical hits from Grenades.</li>
<li>Drone vandalism detection improved. Wanted level now increases when destroying Factory doors however powerful the players Multitool may be.</li>
<li>Pulsedrive systems now fully offline during warping.</li>
<li>Players are no longer able to open crates of any type if their inventory is full, no matter the contents, preventing loss of resources.</li>
<li>When interacting with a Terminal, it will print out the players Journey progression. Some strings in this print out where cut-off in Asian languages, these now display correctly in all supported languages.</li>
<li>Fixed an occasional bug within the Exosuit system that caused controller prompts to display the wrong button.</li>
<li>Changes to player Standing with the Gek, Vy&#8217;keen and Korvax now display correctly within the stats menu.</li>
<li>Fix for loss of resources when transferring fully stacked items between the player&#8217;s Starship and Exosuit in a specific order.</li>
<li>Fix for stacking products exploit. Resources salvaged from dismantled technologies now fill inventory slots as expected.</li>
<li>Exosuit and Starship messaging system now always displays the correct number of collected resources.</li>
<li>Discovery menu improvements, including fixes for incorrectly displayed planet names and creatures displaying as their molecular structure.</li>
<li>Discovery menu now supports planets with an abundance of life. Specifically, planets featuring 15 creature types can now reach 100% completion.</li>
<li>Multitool Beam Coolant and Exosuit Aeration Membrane upgrades now increase their respective stat wheels as expected.</li>
<li>The player can no longer buy multiple products when they do not have enough slots to do so, preventing loss of both the unit cost and the extra products.</li>
<li>Japanese localization fixes. Including: scrolling text issues, overlapping prompts in the ship messaging system and Multitool names displaying incorrectly.</li>
<li>Fixed clipped text on save game restore buttons in all supported languages.</li>
<li>Fixed errant title bar on the menu screen.</li>
<li>Player Standing now updates in real time when interacting with members of the Gek, Vy&#8217;keen and Korvax races.</li>
<li>Minor fix for saves of a duration less than 2 minutes displaying as &quot;1 minutes&quot;.</li>
<li>Improvements to various settings within the options menu, including advancements in mouse smoothing and refined gamma settings allowing for increased tenebrosity.</li>
<li>Fix for creature generation crash.</li>
<li>Fixes to prevent FPS spikes when encountering momentary performance bumps on PS4.</li>
<li>Fixed a rare issue where pressing and holding a button would cause the game to crash under specific circumstances.</li>
<li>Creature footfall now audibly echos within caves.</li>
<li>Fix for perpetual day time if the player updated in a specific order.</li>
<li>Bump shader version numbers for patch 1.09</li>
<li>Fix for a rare situation where a player&#8217;s save could get stuck in a crash loop due to saving at very specific point in planet generation.</li>
<li>Improved detection of available PC CPU cores and optimised settings for low-end CPUs with few CPU cores.</li>
</ul>
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2d6i4W9">GameSpot</a></em></div>
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