<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Call of Duty Created as &#8216;A Little Bit&#8217; of an F-You to Medal of&nbsp;Honor]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Respawn co-founder and Call of Duty creator Vince Zampella recently talked with IGN to discuss the formation of Infinity Ward and the birth of Activision&#8217;s wildly popular military FPS franchise, revealing that Call of Duty was created, in part, as a jab at EA and Medal of Honor, which Zampella had worked on at 2015 Inc.
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<p>On the latest episode of our monthly interview show <a target="_blank" href="http://ift.tt/1VR1kQK">IGN Unfiltered</a>, we asked Zampella about where the idea for Call of Duty came from and whether or not it was an &quot;f-you&quot; to Medal of Honor, to which we responded by saying, &quot;a little bit.&quot;
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<p>Zampella then went on to discuss how–following the success of their work on Medal of Honor: Allied Assault–Electronic Arts wanted to take ownership of the studio, something he and his team pushed back against. &quot;Originally when we formed Infinity Ward we were working with EA. We had a deal to do the sequel to Medal of Honor,&quot; he explained. &quot;Allied Assault did so well that EA wanted to pull it in house, so they tried to force us to come be part of EA. We didn&#8217;t want to do that.&quot;
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2dvm43p">IGN PC Articles</a></em></p>
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