<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Heavy Rain Dev Experimenting With VR, But Won&#8217;t Force&nbsp;It]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://i0.wp.com/static.gamespot.com/uploads/screen_medium/1551/15511094/3149205-heavyrain3.jpg' style='max-width:600px;' /></p>
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<p><a href="http://ift.tt/10TV5zF">Heavy Rain</a> developer Quantic Dream is known for its story-focused games, and in an interview with <a href="http://ift.tt/2dL33f2">GamesIndustry.biz</a>, director David Cage said that his style of game could work well in virtual reality. Despite this, he won&#8217;t make a VR game just for the sake of it.</p>
<p>&quot;We have all VR systems installed in the studio, and I encourage my teams to try them out,&quot; Cage said. &quot;We&#8217;ve downloaded every game on every system to try and understand where people are right now, what works, and what doesn&#8217;t work, and what we could bring to this medium.</p>
<p>&quot;The idea is not to do VR for the sake of doing VR. It&#8217;s about saying something on this medium that hasn&#8217;t been said already.&quot;</p>
<p>Cage talked about the sense of presence the new technology can give players, tricking their brains into thinking certain things are real.</p>
<p>&quot;If there&#8217;s a character in front of you, your brain thinks they&#8217;re actually there,&quot; he said. &quot;So suddenly there&#8217;s a distance you&#8217;re trying to keep when you talk to them.</p>
<figure><a href="http://ift.tt/2dQzhAQ"><img alt="Detroit: Become Human" src="http://ift.tt/2fkFryt"></a><figcaption>Detroit: Become Human</figcaption></figure>
<figure><a href="http://ift.tt/2fkGQFp"><img alt="Gallery image 1" src="http://ift.tt/2dQEk4m"></a><a href="http://ift.tt/2fkGr5M"><img alt="Gallery image 2" src="http://ift.tt/2dQCZKL"></a><a href="http://ift.tt/2fkHMta"><img alt="Gallery image 3" src="http://ift.tt/2dQCXCD"></a><a href="http://ift.tt/296vemg"><img alt="Gallery image 4" src="http://ift.tt/296eYix"></a><a href="http://ift.tt/2fkGsGS"><img alt="Gallery image 5" src="http://ift.tt/2dQyDDr"></a><a href="http://ift.tt/2fkFYk3"><img alt="Gallery image 6" src="http://ift.tt/296eSaI"></a><a href="http://ift.tt/2dXnXX9"><img alt="Gallery image 7" src="http://ift.tt/296evga"></a><a href="http://ift.tt/2fkHfYl"><img alt="Gallery image 8" src="http://ift.tt/2dQxiwx"></a><a href="http://ift.tt/296vbH1"><img alt="Gallery image 9" src="http://ift.tt/2dQyDTX"></a></figure>
<p>&quot;I had a very weird experience in a VR game. It was during a cutscene where the characters are moving around me and I was very close to one, really looking at it. But I wasn&#8217;t paying attention so when he moved forward, he went through my body. And I can&#8217;t tell you how weird that felt. It was almost mystical, like someone going through you. You feel it. Your brain is tricked.&quot;</p>
<p>The director also talked about how <a href="http://ift.tt/2dXlY4Z">games should be more than monsters and zombies</a>, as they&#8217;re capable of affecting people in profound ways. You can read the full GI.biz interview <a href="http://ift.tt/2eatdnQ">here</a>.</p>
<p>Cage&#8217;s next game is the <a href="http://ift.tt/1lXIW8W">PS4</a>-exclusive <a href="http://ift.tt/20b9mYG">Detroit: Become Human</a>. It doesn&#8217;t have a release date at the moment, but you can check out <a href="http://ift.tt/2fkKxKU">some gameplay from E3 2016 here</a>.</p>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2fc9fOj">GameSpot</a></em></div>
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