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<p>It&#8217;s been more than 14 years since <a href="http://ift.tt/1pxCKEz">Warcraft III</a> came out in 2002. Blizzard CEO Mike Morhaime would like to make Warcraft IV, but stressed in a new interview that it may not happen soon, if ever.</p>
<p>&quot;We love RTS games but right now our focus is still continuing to evolve <a href="http://ift.tt/R7dlWj">StarCraft II</a>&#8211;and to the extent that MOBA games are RTS&#8211;continue supporting and evolving <a href="http://ift.tt/1kqakgA">Heroes of the Storm</a>,&quot; he told <a href="http://ift.tt/2fa0aUQ">Game Informer</a> in the magazine&#8217;s December issue, which is out today. &quot;I love that there is so much passion and interest around Warcraft IV. I would love to see Warcraft IV at some point in the future, but that is not our current focus.&quot;</p>
<figure><a href="http://ift.tt/2egbW0E"><img alt="No Caption Provided" src="http://ift.tt/2egbW0E"></a></figure>
<p>Reign of Chaos, the subtitle of Warcraft III, was followed by the release of an expansion pack, The Frozen Throne, which launched in 2003 to a <a href="http://ift.tt/1KT2N4Z">positive reception</a>. The game&#8217;s story has since been continued in Blizzard&#8217;s MMORPG<a href="http://ift.tt/1075cCd"> World of Warcraft</a>, which was released in 2004.</p>
<p>In summer 2015, Blizzard producer Tim Morten said<a href="http://ift.tt/1P8j5rt"> Warcraft IV&#8211;and StarCraft III&#8211;have not been ruled out</a>, though he made no guarantees of them ever happening.</p>
<p>Also in Game Informer&#8217;s interview with Morhaime, the executive was asked what other game genre or platform he&#8217;d like to make games for in the future. Morhaime teased that Blizzard sees a &quot;huge opportunity&quot; on mobile, where it already has a footing with <a href="http://ift.tt/16C05gU">Hearthstone: Heroes of Warcraft</a>.</p>
<p>&quot;I think we are always looking at everything. We play a ton of games here, and we&#8217;re always brainstorming new ideas,&quot; he said. &quot;I think that still people haven&#8217;t really figured out what the killer app for mobile is. I think there&#8217;s a huge opportunity there. We certainly have so many people with these powerful gaming devices in their pockets that they are walking around with every day. I feel like there&#8217;s a lot of unexplored ground still.&quot;</p>
<p>Another subject that came up in the interview was<a href="http://ift.tt/2dhB0Rd"> Blizzard&#8217;s choice to do away with the Battle.net name</a>. Morhaime said there was &quot;a lot&quot; of internal debate about this. The decision was to sunset in part because the name was &quot;almost competing with [Blizzard&#8217;s] other main brands,&quot; Morhaime said. The executive also said Blizzard has talked about the idea of adding non-Blizzard games to the Blizzard launcher, but the developer decided it was busy enough already with features and capabilities for Blizzard games.</p>
<p>&quot;We ultimately internally decided this is going to be a Blizzard platform and we&#8217;re going to focus on Blizzard games. There may be a way to leverage that technology with other companies within the Activision Blizzard family, but I think from a branding and consumer-facing perspective, we want to keep the service focused on just the Blizzard games.&quot;</p>
<p><a href="http://ift.tt/2fa0aUQ">The December issue of Game Informer is available to buy now</a>.</p>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2fMF54u">GameSpot</a></em></div>
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