<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Call of Duty: Infinite Warfare Final&nbsp;Review]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><p dir="ltr">A leap into futuristic space combat hasn’t breathed a lot of new life into Call of Duty. With a scenic but poorly paced single-player campaign and multiplayer and zombies modes that succeed mostly by sticking close to what Black Ops 3 did last year, Call of Duty: Infinite Warfare is a generally fun but inessential shooter.</p>
<p>2016 has been one of the best years for single-player shooter campaigns of the past decade. We’ve seen Doom, Titanfall 2, Gears of War 4, Battlefield 1, Deus Ex: Mankind Divided… and they&#8217;re all better than Infinite Warfare’s campaign. It&#8217;s not for want of something to differentiate it: this is a Call of Duty game where you fight in zero-G environments, and where you fly a spaceship called a Jackal and have a robot buddy called Ethan who is endearingly written. It should be awesome&#8230; but it’s mostly slow and plodding, and by the time the pace picks up there’s not enough game left to wash the disappointment of the first two-thirds out of your mouth.
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2fwrkWu">IGN PC Articles</a></em></p>
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