<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Mobile MOBA &#8216;Titan Brawl&#8217; Has Hit the App&nbsp;Store]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://i0.wp.com/img.youtube.com/vi/e27NVQ988gM/0.jpg' style='max-width:600px;' /></p>
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<p>The MOBA <em>Titan Brawl</em> [<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=1041951266&amp;mt=8">Free</a>] has been in soft launch for quite a bit of time, but now it has finally jumped out of the soft launch shadows and into the limelight of the App Store. <em>Titan Brawl</em> tries to squeeze the MOBA formula into a more mobile-friendly recipe, primarily by limiting the matches to 3 minute and also turning the game into a two-lane battle with no jungling. <em>Call of Champions</em> tried to do something similar to what <em>Titan Brawl</em> is doing, but the large map the game used made the action spread out a bit too much for my taste. <em>Vainglory</em>, on the other side, for the longest time tried to emulate the PC MOBA too closely, although recently it has tried to cater to those wanting a shorter MOBA experience.</p>
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<p>As is the case with most MOBAs, <em>Titan Brawl</em> is F2P and you collect and upgrade champions and titans as you go along. You can play with others, form clans, and much more. I haven&#8217;t spent much time with the game so far, but I like where it&#8217;s going.</p>
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<p><em>Source: <a style="text-decoration:none;" href="http://toucharcade.com/2016/11/10/mobile-moba-titan-brawl-has-hit-the-app-store/">TouchArcade</a></em></div>
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