<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Pokemon Go Dev Compares Game to World of Warcraft, Calls Server Issues &#8220;a Punch in the&nbsp;Stomach&#8221;]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://i0.wp.com/static.gamespot.com/uploads/screen_medium/1556/15568848/3156282-5558422587-ashs_.jpg' style='max-width:600px;' /></p>
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<p><a href="http://ift.tt/1geP11z">Pokemon Go</a> developer Niantic Labs has spoken about the &quot;painful&quot; summer it faced after the <a href="http://ift.tt/2a01CYW">game&#8217;s July launch</a>, as well as its plans for future content.</p>
<p dir="ltr">In an interview with <a rel="nofollow" href="http://ift.tt/2eJ2FcT">Eurogamer</a>, the company&#8217;s chief marketing officer Mike Quigley said, &quot;We were overwhelmed by how [Pokémon Go] took off. The success of the product caught us out of position in a couple of areas. The summer was quite painful&#8211;no one slept much.&quot;</p>
<p dir="ltr">Niantic faced heavy criticism earlier this year when it <a href="http://ift.tt/2aufmau">blocked the use of third party apps</a>&#8211;used to find rare monsters&#8211;and <a href="http://ift.tt/2aMB1iF">disabled major features</a> such as the ability to <a href="http://ift.tt/2aY6hHz">track Pokemon</a>. Quigley defended the decisions, saying the company was forced to cut content just to keep the game running. &quot;[The apps] were just crushing us on the server side,&quot; he says. &quot;You&#8217;ve got to keep fans happy but you also have to keep the core product accessible.</p>
<p dir="ltr">Quigley also remembers Niantic worrying about how <a href="http://ift.tt/29qy17R">Pokemon Go&#8217;s teething problems</a> would affect Nintendo and The Pokemon Company. &quot;It&#8217;s not a good signal for their brand,&quot; he said. &quot;That&#8217;s why we had to make some of those hard decisions like blocking third-party sites. It&#8217;s difficult but ultimately it&#8217;s the right thing to do for the life of the product.&quot;</p>
<p dir="ltr">Indeed, Nintendo and <a href="http://ift.tt/2asiB4V">Pokemon Go&#8217;s success</a> were closely linked for the duration of the summer&#8211;the game still reportedly makes <a href="http://ift.tt/2dFmMsk">$2 million per day</a>, and its huge initial download rate triggered an <a href="http://ift.tt/29BEsUC">86% surge in Nintendo shares</a> in just one week.</p>
<p dir="ltr">Quigley went on to compare the mobile hit to long-running MMO <a href="http://ift.tt/1075cCd">World of Warcraft</a>: &quot;I think our lifespan and curve may be quite different from a free-to-play mobile game&#8211;it may be more in a Warcraft vein.</p>
<p dir="ltr">&quot;We are more an MMO than anything else. Every two weeks there&#8217;s new content or bug fixes going in the game. There&#8217;s key content releases we&#8217;re planning.&quot;</p>
<p dir="ltr">In terms of Pokemon Go&#8217;s future, we already know <a href="http://ift.tt/29LzM2N">trading</a> and <a href="http://ift.tt/2e6capD">links to Pokemon Sun and Moon</a> are in the pipeline, while Quigley points to the ongoing <a href="http://ift.tt/2fLmYfC">reintroduction of the Nearby feature</a>.</p>
<p dir="ltr">As for reports claiming <a href="http://ift.tt/2fvvPRb">Ditto is on its way</a>? &quot;Stay tuned,&quot; teases Quigley.</p>
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<p><em>Source: <a style="text-decoration:none;" href="http://www.gamespot.com/articles/pokemon-go-dev-compares-game-to-world-of-warcraft-/1100-6445351/">GameSpot</a></em></div>
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