<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Call of Duty: Infinite Warfare review update&nbsp;one]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://ifttt.com/images/no_image_card.png' style='max-width:600px;' /></p>
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<p>After spending a week on live servers, <i>Call of Duty: Infinite Warfare</i> seems to behaving &#8230; mostly. Intermittent lag compensation issues have plagued certain multiplayer matches games for me, resulting in near-instant, unfair deaths. All Call of Duty games have suffered from this to some extent, but the issue seems particularly pronounced in <i>Infinite Warfare</i>. Hardcore modes help to mitigate it until the problem is addressed, but it&#8217;s an issue that&#8217;s keeping multiplayer from reaching the heights that <i>Black Ops 3</i> did. A larger problem, involving major frame-rate issues on the Xbox One version of the game in Zombies mode, was fixed in a patch late last week. As such, we&#8217;re removing the provisional flag from our review, and the score is unchanged.</p>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2fRF100">Polygon &#8211;  Full</a></em></div>
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