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                    The mods are limited, however.                </p>
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                            By <a href="http://ift.tt/1QbLNKS">Michael Passalacqua</a>                        </span><br />
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<p><a class="autolink" title="Fallout 4" href="http://ift.tt/1euEXBu">Fallout 4</a> update 1.8 will bring mods to PlayStation 4 later this week, Bethesda <a href="https://twitter.com/BethesdaStudios/status/798918942492360704" target="_blank" rel="nofollow">announced today</a>.</p>
<p>The mod support is limited, however, with 1GB of storage on PS4 compared to 5GB on Xbox One. Mods also cannot use external assets.</p>
<p>Bethesda originally reported having issues with PS4 mods, which caused <a href="http://ift.tt/29cC7nm" target="_blank">the developer to delay a mod beta</a>. Problems included limited mod storage space, performance issues, and problems with sound files.</p>
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<p>Troubles continued from there, with <a href="http://ift.tt/2cqMMuh" target="_blank">Bethesda later canceling plans for Fallout 4 and Skyrim: Special Edition mods</a> on PS4 altogether due to problems with Sony. A month later <a href="http://ift.tt/2cU0kQ6" target="_blank">mods were reintroduced with the limits outlined above</a>.</p>
<p><a href="http://ift.tt/1T7xECd" target="_blank">Fallout 4 mods came to Xbox One in early June</a> and garnered <a href="http://ift.tt/1WxAn8Y" target="_blank">&#8220;50x&#8221; the traffic</a> compared to when mod support came to PC.</p>
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<p><em>Michael Passalacqua is a freelance writer for IGN. Chat with him on <a href="https://twitter.com/mikepass20" target="_blank" rel="nofollow">Twitter</a> about the New York Giants’ unsurprising mediocrity. </em></p>
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2fhif0l">IGN Video Games</a></em></div>
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