<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[&#8216;Monument Valley&#8217; Visually Inspired &#8216;Doctor&nbsp;Strange&#8217;]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://i0.wp.com/img.youtube.com/vi/HSzx-zryEgM/0.jpg' style='max-width:600px;' /></p>
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<p>ustwo&#8217;s <em>Monument Valley</em> [<a href="http://ift.tt/1oug0cd">$3.99</a>] has been a rather popular and influential game, particularly for a paid game on mobile. Now, the influence has spread to <em>Doctor Strange</em>. The movie features many surreal landscapes and impossible geometry, something that <em>Monument Valley</em> trafficks in quite well. Visual effects supervisor <a href="http://ift.tt/2fO0nOE">Stephane Ceretti discussed with Vulture</a> about how <em>Monument Valley</em> affected <em>Doctor Strange</em>&#8216;s visual effects, saying in particular that the &quot;forced-perspective motion&quot; of <em>Monument Valley</em> was something they analyzed along with fractals, and the artwork of MC Escher.</p>
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<p>It&#8217;s cool to hear about a mobile game playing a cultural influence like this. This isn&#8217;t the first time <em>Monument Valley</em> has shown up as influencing media, as it played a role in a recent season of <em>House of Cards</em>. But <em>Monument Valley</em> feels like a game that&#8217;s really unique to mobile, and seeing it influence culture like this should warm the heart of any mobile gaming enthusiast. Not bad for a game on a platform full of trash for babies, eh?</p>
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2giYxWP">TouchArcade</a></em></div>
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