<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Peter Molyneux yearns to make Fable&nbsp;4]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://cdn0.vox-cdn.com/thumbor/9MApz-TeOSy8BlAHa51fEZ4kQVQ=/0x0:1100x619/640x360/cdn0.vox-cdn.com/uploads/chorus_image/image/51993157/peter_molyneux.0.jpeg' style='max-width:600px;' /></p>
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<p>Famed developer says &#8216;it&#8217;s crazy&#8217; the RPG series is dormant</p>
<p>Former Lionhead chief Peter Molyneux says he&#8217;d &quot;love to&quot; work on a new Fable game. </p>
<p>In an interview with <a href="http://ift.tt/2g8pPLp">GamesRadar</a>, the famed developer was asked if he thought there might be a <em>Fable 4</em>. &quot;It’s crazy that<em> Fable 4 </em>isn’t being made,&quot; he replied. &quot;I would love to do <em>Fable 4</em>, and the studio tried to do it. You’d have to get the original team back together though.&quot;</p>
<p>Fable was a series of role-playing games which sought new directions for the genre, including a focus on relationships, personal growth and humor. Over three games, launched between 2004 and 2010, Lionhead created a world spanning the age of legends to the industrial revolution. </p>
<p>Following the release of <em>Fable 3</em> in 2010, Microsoft-owned Lionhead worked on Kinect game <em>Fable Adventures</em>. The game failed commercially and was widely dismissed by reviewers, largely down to the limits of Kinect. Soon after, Molyneux quit Lionhead to set up a new studio, 22Cans. </p>
<p>Lionhead began work on a multiplayer came called<em> Fable: Legends</em>, in which four heroes teamed up against a villain. However, the game was <a href="http://ift.tt/1QFUE4M">cancelled earlier this year, and Lionhead was closed down</a>. </p>
<p>Soon after the studio&#8217;s closure, details emerged of a plan to develop <em>Fable 4,</em> which was pitched to Microsoft. </p>
<p>“We wanted to hit the late Victorian proper far out Jules Verne shit,” said former art director John McCormack, in an interview with <a href="http://ift.tt/1rHztJT">Eurogamer</a>. “It would be darker and grittier. And because it was R-rated it would have the prostitutes and the humor. This is going to be fucking brilliant, and everybody was really into it.&quot;</p>
<p>Microsoft turned the pitch down, preferring <em>Fable: Legends</em>, which went on to cost <a href="http://ift.tt/1s1hoq8">an estimated $75 million</a>. </p>
<p>In his interview, Molyneux talks about Lionhead&#8217;s often fraught relationship with Microsoft. &quot;I think it was the sense of humor. You know the British slightly politically incorrect sense of humor, especially with Fable, where we had prostitutes and same-sex marriage. Microsoft were appalled, you know, they were busily going around trying to rub all the nipples out of all the women just not to offend people.&quot;</p>
<p>Molyneux, whose hit games include <em>Populous, Black &amp; White</em> and <em>Syndicate</em>, also said he&#8217;s patching up his relationship with the media, which was damaged following <a href="http://ift.tt/1z8n6mZ">revelations about poorly managed projects</a> at 22Cans. At the time, he vowed to cease giving interviews. </p>
<p>&quot;I don’t think the press has treated me badly,” he said. “I had so many years of amazing articles. I can’t complain, times have changed and you’ve got to change with them. There’s no bad blood.&quot;</p>
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2fKaRei">Polygon &#8211;  Full</a></em></div>
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