<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Mass Effect: Andromeda&#8217;s Multiplayer Ties Into the Single-Player&nbsp;Story]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://i0.wp.com/static.gamespot.com/uploads/screen_medium/123/1239113/3162163-mea.jpg' style='max-width:600px;' /></p>
<div><img title="Mass Effect: Andromeda's Multiplayer Ties Into the Single-Player Story - GameSpot" src="http://ift.tt/2gbpKcw"></p>
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<p dir="ltr"><a href="http://ift.tt/1BiA6NC">Mass Effect: Andromeda</a> brings back cooperative multiplayer, but some aspects of it have changed. That includes the way it relates to the single-player campaign, though there is still a connection between the two modes.</p>
<p dir="ltr">Unfortunately, BioWare is still playing coy about precisely how the two are connected. It did share with <a rel="nofollow" href="http://ift.tt/2goYMe8">Game Informer</a> that they are related; for instance, one of the currencies you earn in multiplayer, mission funds, has &quot;tendrils going out into the rest of the game.&quot;</p>
<p dir="ltr">The goal is to avoid forcing those who want a purely single-player experience to venture into multiplayer, as some felt was the case in <a href="http://ift.tt/Q7G8bo">Mass Effect 3</a>. That said, doing so may lead to a more hands-on experience, as producer Fabrice Condominas said, &quot;You will have possibilities to send teams to complete kind of side missions, or to do it yourself in multiplayer.&quot;</p>
<p dir="ltr">As for how multiplayer itself plays, you can expect to be on the move more often than in Mass Effect 3. Whereas that game often saw players often stay in a fixed location they could defend, Andromeda will throw new enemy types at you that force you into or out of cover. Combined with jetpacks, mobility will be key.</p>
<p dir="ltr">&quot;The first thing everyone will notice is how dynamic it is,&quot; Condominas told Game Informer. &quot;Everything is more fluid, fast-paced, there&#8217;s a lot of action going on. The controls are also more responsive. All of that is on purpose; we really wanted to increase the dynamism and how accessible it is while retaining the depth and going more into layers.&quot;</p>
<p>Other details of note include abilities having their own, independent cooldowns (as opposed to one shared one) and the return of card packs. These can be purchased with real-world money or currency earned by playing and will include random assortments of weapons, items, and characters. Alternatively, there will be a store with a rotating lineup of these things for purchase, again with real money or a different in-game currency (the aforementioned mission funds). The store provides you with an opportunity to know exactly what you&#8217;re getting, unlike the blind card packs.</p>
<p>Gameplay footage from Andromeda is just days away, as BioWare plans to show it off during The Game Awards on December 1. The game itself&#8211;which BioWare says is its biggest ever&#8211;is <a href="http://ift.tt/2fC14GA">due out sometime early next year</a>.</p>
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2gCfuIr">GameSpot</a></em></div>
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