<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Marvel vs. Capcom: Infinite Wants to Be Approachable Yet&nbsp;Complex]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><p dir="ltr">Back in 2011, I bought a copy of Marvel vs. Capcom 3, with the aspiration of mastering its systems. Unfortunately as someone who has no real fighting game experience and is inherently lazy, I found it a pretty intimidating experience. In fact, I can still see it on my shelf now as I write this, quietly judging me. So when Marvel vs. Capcom: Infinite says it wants to be accessible, I appreciate the olive branch.</p>
<p><p dir="ltr">I also realise that, for some, a word like ‘accessibility’ has other strong connotations when applied to a genre like fighting games. To the hardcore it might imply a lack of depth, but as Bill Rosemann – Creative Director at Marvel Games – tells me, that’s necessarily true and it’s something Marvel has a lot of experience with.</p>
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2hum5UH">IGN PC Articles</a></em></p>
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