<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Halo was getting a Mega Bloks game, according to leaked&nbsp;build]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://cdn0.vox-cdn.com/thumbor/QuawFp7P3n7RTtO41ejJCI8vnA4=/41x0:809x432/640x360/cdn0.vox-cdn.com/uploads/chorus_image/image/52652949/Screen_Shot_2017_01_08_at_5.34.28_PM.0.png' style='max-width:600px;' /></p>
<div><img alt="" src="http://ift.tt/2i7WHqG"></p>
<p>There’s a reason why Lego wasn’t interested</p>
<p>Halo was at one point a candidate for a kid-friendly adaptation undertaken by N-Space with a Mega Bloks license, according to this video by <a href="https://www.youtube.com/channel/UCRmw2Pw9hrkZbY1TVAwq-_A">Andrew Borman of PtoPOnline</a>.</p>
<p>Borman, thanks to an &quot;anonymous contributor,&quot; unearthed a prototype of the Halo Mega Bloks game for Xbox 360, codenamed &quot;Haggar.&quot; He dates it to September or November 2013, around the time when N-Space would have been wrapping it up. The studio went belly-up in early 2016, and before that was mainly known for its ports of big-AAA titles to the Nintendo DS or Wii.</p>
<p>“Haggar” had a polished campaign level to show off and promised multiplayer co-op and siege modes, Borman says. </p>
<p>For those wondering why Lego, which has a hugely successful video games line adapting IPs from all corners of video gaming, didn’t get a crack at this, Borman points out a basic fact: Halo uses realistic guns, and Lego&#8217;s licensors are pretty keen on their characters not using any. The weapons menu of “Haggar” shows many familiar names in the player’s armory.</p>
<p>Apparently Microsoft still was interested enough in a cartoonish version of Halo to let Mega Bloks and N-Space have a rip. But the project died out with the advent of the Xbox One and Microsoft&#8217;s shift of attention to that console.</p>
<p>Who knows what this idea would have become. Not every seed finds purchase. The video still is a peek at the fickle priorities of major brands, and studios and creators caught in between.</p>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2iXv8BM">Polygon &#8211;  Full</a></em></div>
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