<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[No more skirmishes for Star Wars Battlefront as development pivots to a&nbsp;sequel]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://cdn0.vox-cdn.com/thumbor/o6gKWi_6hnf0lZ153L0i4XUHWoQ=/4x0:612x342/640x360/cdn0.vox-cdn.com/uploads/chorus_image/image/53030375/Screen_Shot_2015-06-15_at_5.05.47_PM.0.0.png' style='max-width:600px;' /></p>
<div><img alt="" src="http://ift.tt/2kV75k8"></p>
<p>Skirmish mode responded to single-player disappointment</p>
<p><em>Star Wars Battlefront</em> is <a href="http://ift.tt/2jTr5pC">done updating its Skirmish offline mode</a>, sending a larger signal that EA DICE is moving away from the 2015 shooter and focusing its efforts on <a href="http://ift.tt/2ebCCuA">the sequel coming later this year</a>.</p>
<p>Skirmish, which was added to the game over the summer, allowed users to play the Walker Assault and Fighter Squadron battles by themselves or with a partner in local split-screen multiplayer, with the remainder of the fighters controlled by AI. Previously these games were available only in online multiplayer.</p>
<p>Skirmish was a partial response to the community&#8217;s lingering disappointment that <em>Battlefront</em> either had no campaign or no solo option comparable to the Instant Action of its namesakes. <em>Battlefront</em> was <a href="http://ift.tt/1RLaVI5">criticized</a>, almost from its launch in November 2015, for having no campaign or single-player mode.</p>
<p>Patrick Soderlund, the Electronic Arts executive in charge of EA&#8217;s studios, said later that single-player was skipped in order to get the game out &quot;side-by-side&quot; with the premiere of <em>Star Wars: The Force Awakens</em> in December 2015.</p>
<p>What Skirmish&#8217;s sunset means, aside from signaling that work on the first <em>Battlefront</em> is winding down in favor of the sequel, is that none of <em>Battlefront</em>&#8216;s other game types or maps will see the same AI treatment. </p>
<p>Moving on, DICE noted that the game was patched back in January with the usual slew of balancing and gameplay tweaks to address community feedback. <em>Star Wars Battlefront</em>&#8216;s <a href="http://ift.tt/2g0rNxU">last premium DLC offering</a>, <em>Rogue One: Scarif</em>, launched in early December, along with a virtual reality mission for PlayStation VR.</p>
<p>&quot;While no future Skirmish content is planned, DICE isn&#8217;t done with Star Wars,&quot; the studio said in <a href="http://ift.tt/2jTr5pC">a blog post</a>. &quot;The team has shifted its focus to creating the next great Star Wars game, a collaborative effort between three world-class studios: DICE, Criterion, and Motive.&quot;</p>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2kRwEUn">Polygon &#8211;  Full</a></em></div>
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