<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Divide Review]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><p dir="ltr">Divide kicks off with a firefight—a chaotic squabble where sentry robots resembling metallic metroids snipe at two protagonists who fire back with guns that bark lightning. It&#8217;s glorious and promising, if a little tough.</p>
<p>But it&#8217;s the followup moments I find more representative of my time with Divide, in which I roamed aimlessly through a sprawling train station with roomy passages that go nowhere with only an easily missed verbal clue from a past conversation for directions. It&#8217;s that confused wandering that I remember most about Divide, and it overshadows this isometric RPG&#8217;s moderately lively dual-stick combat and decently fascinating science-fiction story; strengths which are further tarnished by a clump of bugs and a few iffy design decisions.
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2jMDSXM">IGN PC Articles</a></em></p>
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