<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Halo 5 Req Changes, Warlords Playlist Feedback&nbsp;Revealed]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://i0.wp.com/static.gamespot.com/uploads/screen_medium/1179/11799911/3190937-wasp.jpg' style='max-width:600px;' /></p>
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<p><a href="http://ift.tt/1nDxNLz">Halo 5</a> developer 343 Industries has outlined some of the Req changes that rolled out on February 3. As posted on <a href="http://ift.tt/2l2AJEn">Halo&#8217;s website</a>, the Req changes include a lot of tweaks to weapons and more.</p>
<p>You can see a full rundown of the Req changes below. </p>
<figure><a href="http://ift.tt/2jOePUr"><img alt="No Caption Provided" src="http://ift.tt/2jOePUr"></a></figure>
<p>The blog post also covers last weekend&#8217;s &quot;Warlords&quot; playlist for Warzone, which was a test of sorts that <a href="http://ift.tt/2jNTsm6">allowed teams of 12 to play together instead of the standard six</a>. </p>
<p>&quot;While the total number of players who participated in Warzone actually exceeded our expectations, it&#8217;s still a very, very tiny fraction of our overall Halo 5 player population (and a small sliver of the normal Warzone population),&quot; 343 said. &quot;By Sunday the population had all but dried up and the matching experience deteriorated dramatically.&quot;</p>
<p>It added: &quot;Warlords was an interesting experiment at least in the sense that it was a really cool exercise to build an event and promote and drive a focused group of players toward one playlist at one time. Friday afternoon and into Saturday was pretty cool to see and we think there&#8217;s something to a potential Warlords offering being semi-frequent but spaced out enough to drive critical mass and allow teams to better plan and coordinate.&quot;</p>
<p>Currently, 343 is looking at feedback and data, as well as some of the bugs that popped up. If everything goes to plan, 343 might bring back Warlords for another test &quot;in a month or so.&quot;</p>
<p>Finally, 343 announced that this weekend&#8217;s Mythic Firefight playlist is on the map Prospect. As usual, there is bonus XP for people who play; it ends on Monday, February 6, at 10 AM PT.</p>
<h2><strong>Halo 5 Req Changes (February 3)</strong></h2>
<ul>
<li><strong>Wasps 3/4/5 -&gt; 4/5/6</strong>
<ul>
<li><em>On some maps, a combination of the base assault and first boss can get most of a team to level 3 once the first armoury is captured. Moving the T1 wasp up a level avoids seeing half a team immediately spawn them. The Hannibal wasp’s armament and dodging ability make it competitive with a sword banshee or scorpion, so it fits well at level 6</em></li>
</ul>
</li>
<li><strong>Base Phaeton 8 -&gt; 7</strong>
<ul>
<li><em>Given its low health and the introduction of the Helios, the base phaeton fits better with the tier 3 banshees at level 7.</em></li>
</ul>
</li>
</ul>
<ul>
<li><strong>Gunfighter Magnum 3 -&gt; 2</strong>
<ul>
<li><em>We saw that players were preferring BRs to the gunfighter magnum.</em></li>
</ul>
</li>
</ul>
<ul>
<li><strong>Tactical Magnum 4 -&gt; 3</strong>
<ul>
<li><em>Level 4 has a silenced BR, so moving down to level 3 invites debate between the silenced pistol and non-silenced BR.</em></li>
</ul>
</li>
<li><strong>Morph Sight : AR 4 -&gt; 1, BR 6 -&gt; 3, DMR 8 -&gt; 6, SMG 7 -&gt; 4</strong> (to the same as hybrid [carbine] sight)
<ul>
<li><em>Puts these sights in-line with the other sights of their REQ energy level</em></li>
</ul>
</li>
<li><strong>Base Plasma Pistol 3 -&gt; 2</strong>
<ul>
<li><em>This will hopefully provide a better counter for players at REQ level 2 battling players at level 3 or above who are in vehicles</em></li>
</ul>
</li>
</ul>
<ul>
<li><strong>Random Vehicle (Ultra-Rare) 6 -&gt; 7</strong>
<ul>
<li>Moving up a notch allows greater differentiation from the Random Vehicle (Rare) at 5</li>
</ul>
</li>
<li><strong>Random Weapons &amp; Random Vehicles (All)</strong>
<ul>
<li>Tweaked probabilities to avoid over- or under-powered REQs for their levels</li>
</ul>
</li>
</ul>
<h2><strong>Armor Mods Changes:</strong></h2>
<ul>
<li>REQ Energy <strong>Level 3</strong>
<ul>
<li><em>Death From Above</em></li>
<li><em>Grenadier</em></li>
<li><em>Patrol Case</em></li>
</ul>
</li>
</ul>
<ul>
<li>REQ Energy <strong>Level 4</strong>
<ul>
<li><em>Auto-Medic</em></li>
<li><em>Speed Booster</em></li>
<li><em>Frag Grenade Expert</em></li>
<li><em>Plasma Grenade Expert</em></li>
<li><em>Splinter Grenade Expert</em></li>
</ul>
</li>
</ul>
<ul>
<li>REQ Energy <strong>Level 5</strong>
<ul>
<li><em>Reflex Enhancers</em></li>
<li><em>Upgraded Thrusters</em></li>
<li><em>Increased Strength</em></li>
</ul>
</li>
</ul>
<ul>
<li>REQ Energy <strong>Level 6</strong>
<ul>
<li><em>Advanced Sensors</em></li>
<li><em>Wheelman</em></li>
<li><em>Upgraded Shields</em></li>
</ul>
</li>
</ul>
<p>343 encouraged players to send in their feedback regarding these Req changes, as the developer might address them again.</p>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2jKGpqa">GameSpot</a></em></div>
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