<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Stylish First-Person Adventure &#8216;Morphite&#8217; Hits Steam Greenlight Alongside New&nbsp;Trailer]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://ifttt.com/images/no_image_card.png' style='max-width:600px;' /></p>
<div>
<p><img loading="lazy" height="" alt="" width="250" class="wp-image-210123" src="http://ift.tt/2kk2JG7">It&#8217;s hard to believe that it was all the way back in May of last year that Crescent Moon, We&#8217;re Five Games, and Polygonal Mind <a href="http://ift.tt/1WVgl6X">introduced us</a> to their upcoming first-person exploration-adventure game <em>Morphite</em>, but I guess that&#8217;s why people are always saying time flies. <em>Morphite</em>, with its low-poly visuals and inspiration from such classics as <em>Metroid Prime</em>, <em>Turok</em>, and <em>Ratchet and Clank</em>, looked fantastic in that initial unveiling, and some new screens <a href="http://ift.tt/2cOXcmU">released in September</a> only served to reinforce those feelings. But it wasn&#8217;t until the first official trailer was <a href="http://ift.tt/2hGsXyd">released in December</a> that I really felt that <em>Morphite</em> was something desperately missing from my life. As work on <em>Morphite</em> continues on, this weekend the developers <a href="http://ift.tt/2kzYyEE">put the game up on Steam Greenlight</a> in hopes of bringing the adventure to desktop in addition to mobile. Alongside the Greenlight campaign they&#8217;ve released a new trailer which is largely similar to the first but does contain some new stuff for the eagle-eyed amongst us, and honestly I could never grow tired of watching this stylish game in action.</p>
<span class="embed-youtube" style="text-align:center; display: block;"><iframe class="youtube-player" width="560" height="343" src="https://www.youtube.com/embed/Q1ZrfbRZ0Lk?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe></span>
<div>
<a href="https://www.youtube.com/user/toucharcade?sub_confirmation=1">Subscribe to the TouchArcade YouTube channel</a>
</div>
<p>If you&#8217;re interested in seeing <em>Morphite</em> release on PC and Mac, or you&#8217;re just really enthusiastic about this game and want to give the developers a little extra support, head over to <a href="http://ift.tt/2kzYyEE">the Steam Greenlight campaign</a> and give them a &quot;Yes!&quot; vote to try and help the desktop version become a reality. <em>Morphite</em> still doesn&#8217;t have a concrete release date beyond early 2017, and according to <a href="http://ift.tt/2kjWdPE">a post</a> from Crescent Moon <a href="http://ift.tt/1rKkJtG">in our forums</a> the mobile version will either arrive before or right at the same time as the potential desktop version, so don&#8217;t go worrying that they&#8217;re forgetting their mobile roots just because they&#8217;re working in a Steam version. We&#8217;ll continue to watch this one closely and bring you any more news on <em>Morphite&#8217;s</em> development as it continues. </p>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2kjVPQS">TouchArcade</a></em></div>
</div>
]]></html><thumbnail_url><![CDATA[https://i0.wp.com/ifttt.com/images/no_image_card.png?fit=440%2C330&ssl=1]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[272]]></thumbnail_height></oembed>