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                    The developer may work in the blockbuster space, but has an indie sensibility.                </p>
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                            By <a href="http://ift.tt/1FTluTh">Lucy O&#8217;Brien</a>                        </span><br />
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<p>When you play a Hideo Kojima game, there is no mistaking it for a game under any other hand. People say the <a class="autolink" title="" href="http://ift.tt/2fDgHSG" />&#8216;auteur&#8217; in AAA games is a dead concept, yet Kojima manages to inject every part of his personal vision into the most risky projects. Despite the conflict with his previous publisher Konami &#8211; a no-go subject for this discussion &#8211; it&#8217;s a remarkable feat.</p>
<p>It&#8217;s something that occurs to me while Kojima is talking to me about indie games above a busy floor at RTX Sydney.  &#8220;I think the games [indie devs] create are interesting,&#8221; said Kojima, &#8220;but also the fact that you get a sense of &#8230; a very direct sense of who the creator is and what their sensibilities are. You know, the story, the game play, the different ideas that they come up with.</p>
<p>&#8220;You can see, basically, who the creator is. They&#8217;re not hiding. Not hidden behind a layer of things. They&#8217;re out there in the open.&#8221;</p>
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<p>Of course, you could say the same for Kojima, and I tell him so. Why is it few other AAA games speak so loudly of their creators?</p>
<p>&#8220;I think the biggest difference is that for a lot of other large games, they&#8217;re created by different &#8230; there&#8217;s a subdivision of labour,&#8221; said Kojima. &#8220;Where I, myself, I do the game design, producing, promotion, writing, many different things. I do it all myself. So that respect, it&#8217;s kind of like being an indie developer.</p>
<p>Kojima admits he&#8217;s wanted to be an auteur since he entered game development, and made it a point to include his name on his games. &#8220;When I was a child, I watched movies by Alfred Hitchcock and John Carpenter. At the beginning of their movies, they would always have a subtitle on the screen that said, &#8220;A movie by Alfred Hitchcock,&#8221; or, &#8220;A movie by John Carpenter.&#8221; At the time, when I started to create games, no one did that. That&#8217;s why I came up with the idea. Because when I saw that I wanted to see their movies. It was, like, a sign of the movie that I wanted to see, so I decided that I would do the same thing. That&#8217;s why I put my name.&#8221;</p>
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<p>Kojima is well aware of outside meddling and the pitfalls of &#8216;too many cooks&#8217; while working on a AAA project, though maintains his indie sensibility helps him sidestep these common pressures.</p>
<p>&#8220;A Triple A game is just like a large budget Hollywood action movie,&#8221; he continued. &#8220;Like an open world game is like a large budget action movie. When we have a movie of that scale, we were talking about $150 million or something, there&#8217;s no room for failure. It must succeed&#8230;this is pressure that the directors receive from the outside.&#8221;</p>
<p>&#8220;At the show today, we have many independent developers booths down there on the floor.  Some of these will receive awards. They&#8217;ll receive acclamation for other games, and that can lead to offers from larger companies for, you know, to pick up that game, or perhaps make a sequel for it. That&#8217;s would be a chance for them to basically enter into that larger space. The challenge is for them to do as I have &#8211; where they will try to make something bigger, but maintain their independent sensibilities. Try to put themselves into the product.&#8221;</p>
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<p>I ask him &#8211; how <em>has</em> he maintained a singular voice over all these years?</p>
<p>&#8220;Yeah, it&#8217;s not really difficult,&#8221; said Kojima. &#8220;Just simply believe in yourself. Believe in your vision.&#8221;</p>
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<p><em>Lucy O&#8217;Brien is an editor at IGN’s Sydney office. Follow her ramblings on <a href="https://twitter.com/Luceobrien" rel="nofollow">Twitter.</a></em></p>
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2kplM1B">IGN Video Games</a></em></div>
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