<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Capcom Explains Why Resident Evil 7&#8217;s Initial Shipments Were Lower Than Past&nbsp;Games]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://i0.wp.com/static2.gamespot.com/uploads/scale_super/1365/13658182/3079147-beginning_hour_011_1465868663.jpg' style='max-width:600px;' /></p>
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<p>Resident Evil 7 shipped<a href="http://ift.tt/2jwEqEw"> 2.5 million copies in its launch week</a>, which is <a href="http://ift.tt/2kkdI37">well below the numbers that Resident Evil 6 and Resident Evil 5 did</a>. The game has gone on to ship <a href="http://ift.tt/2kNY2D4">3 million units</a> as of February 10, but the game <a href="http://ift.tt/2fmuZGP">needs to ship a further 1 million units by the end of March</a> to reach Capcom&#8217;s 4 million unit projections. In the <a href="http://ift.tt/2lKlzrx">English translation of an earnings Q&amp;A session published today</a>, Capcom management explained the downward trend and said it believes it is &quot;wholly possible&quot; for Resident Evil 7 to reach the forecasted target by the end of March.</p>
<figure><a href="http://ift.tt/1PZsTcN"><img alt="No Caption Provided" src="http://ift.tt/2fL8rAy"></a></figure>
<p>&quot;Compared to <a href="http://ift.tt/SWCdw0">Resident Evil 6</a>, [Resident Evil 7&#8217;s initial 3 million in shipments] may seem like a lower initial pace, however this can be attributed to the recent wider adoption of digital downloads and the transition from a sharp initial spike in sales for games to a continuous long tail,&quot; Capcom said.</p>
<p>&quot;Further, we believe that achieving our fiscal year target of 4 million units for this title is wholly possible, as we expect sales to continue for a longer period, buoyed on highly positive post-launch reviews from both the media and consumers.&quot;</p>
<p>Also in the Q&amp;A, Capcom talked about how<a href="http://ift.tt/2j0KPsD"> Resident Evil 7&#8217;s DLC</a> should help &quot;stimulate continuous interest&quot; in the game, which in turn should help the game sell well over an extended period of time. Overall, Capcom says Resident Evil 7&#8217;s DLC will be an &quot;important&quot; element to help the game exceed the sales of Resident Evil 6, which is Capcom&#8217;s second best-selling game ever,<a href="http://ift.tt/21N5Hjk"> at 6.7 million units</a>.</p>
<p>The first Resident Evil 7 DLC, <a href="http://ift.tt/2j0KPsD">Banned Footage Vol. 1, came out just a week after the game launched</a>. The next add-on, <a href="http://ift.tt/2lbLGHc">Banned Footage Vol. 2, launched on Tuesday</a>.</p>
<p>Capcom also confirmed that Resident Evil 7 has already recouped its development cost. You can<a href="http://ift.tt/2lKlzrx"> read the full Q&amp;A here</a>.</p>
<p>For more on Resident Evil 7, check out<a href="http://ift.tt/2jJtQIL"> GameSpot&#8217;s review</a> and <a href="http://ift.tt/2jple8U">what other critics are saying</a>.</p>
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2lOWHff">GameSpot</a></em></div>
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