<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Vampire: The Masquerade series gets its first new title in a&nbsp;decade]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://i0.wp.com/img.youtube.com/vi/9ooC_7rHLDU/0.jpg' style='max-width:600px;' /></p>
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<p>A piece of interactive fiction seems like a great place to start</p>
<p>White Wolf Publishing has released the first new game in the Vampire: The Masquerade series in a decade. Called <em>Vampire The Masquerade: We Eat Blood</em>, it’s joined by a sister title, <em>Mage The Ascension: Refuge</em>. Both are pieces of interactive fiction, “inspired by choose your own adventure books” says a press release issued today. They are available on Android and iOS from Asmodee Digital, and on Windows PC.</p>
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<p>“In <em>Vampire The Masquerade: We Eat Blood</em> you’re a young artist who wakes up at night to find you’re no longer human,” reads a statement. “Told entirely through an innovative mobile messaging perspective, <em>We Eat Blood</em> is a sharp, mature, and terrifying story about your first nights as unwilling predator and prey.”</p>
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<div><span class="embed-youtube" style="text-align:center; display: block;"><iframe class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/EKXfCvqCfmY?version=3&#038;rel=0&#038;showsearch=0&#038;showinfo=0&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=1&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe></span></div>
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<p>While <em>We Eat Blood</em> stays true to the gritty themes common in the Masquerade universe, <em>Refuge</em> seems to skew a bit more topical. Players assume the role of a volunteer in a Syrian refugee camp who suddenly realizes that magic is real.</p>
<p>“Your actions and choices will have profound consequences on the world and people around you,” states the press release. “Safety or sacrifice? Let them in or build the wall? The choice is yours.”</p>
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<p>On PC, the games are available together under the title <a href="http://ift.tt/2kXCXaO"><em>Worlds of Darkness: Preludes</em></a> for $9.99 on Steam. On the Apple App Store, they’re sold separately as <a href="http://ift.tt/2kOVdAJ"><em>Vampire: Prelude</em></a><em> </em>and <a href="http://ift.tt/2kXBJMY"><em>Mage the Ascension: Refuge</em></a>. You can find them on Android as well <a href="http://ift.tt/2kOXcVR">here</a> and <a href="http://ift.tt/2lWqfqA">here</a>.</p>
<p>Purchased from CCP Games by Paradox Interactive <a href="http://ift.tt/1Sc2BRf">last October</a>, White Wolf has suddenly sprung to life. One month ago <a href="http://ift.tt/2jgWdg9">it announced <em>Werewolf: The Apocalypse</em></a>, a joint effort with Focus Home Interactive Partners being developed by Cyanide Studio. Little is known about the title so far but it is planned for Windows PC, PlayStation 4 and Xbox One in 2018 or later.</p>
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2kXIq1h">Polygon &#8211;  Full</a></em></div>
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