<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Fallout 4 Boss On What He Likes About Overwatch And An Update On The VR&nbsp;Version]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://i0.wp.com/static.gamespot.com/uploads/screen_medium/1179/11799911/3197507-howard.jpg' style='max-width:600px;' /></p>
<div>
<p>Bethesda Game Studios director Todd Howard recently spoke to GameSpot about a number of things in advance of his <a href="http://ift.tt/2hvWtHz">induction into the Academy of Interactive Arts &amp; Sciences Hall of Fame</a> later this week. In our interview, Howard told us he&#8217;s been playing a lot of Blizzard&#8217;s<a href="http://ift.tt/10Ft6sN"> Overwatch </a>lately and why he enjoys its story. He also discussed the <a href="http://ift.tt/21nFGqf">VR version of Fallout 4</a>, which is one of the <a href="http://ift.tt/2lANBFr">seven projects</a> that Bethesda Game Studios currently has in development.</p>
<p><strong>On Overwatch And Its Story:</strong></p>
<p dir="ltr">&quot;I play a lot of Overwatch. I think it&#8217;s a phenomenal game. That&#8217;s an interesting one. I think Blizzard has done a masterful job with how they&#8217;ve given you the characters in this world that you love through their short videos and in the game. Overwatch is a game you would not&#8211;it shouldn&#8217;t have a good story. But it does. And it&#8217;s very compelling.&quot;</p>
<p dir="ltr"><strong>On Fallout 4&#8217;s VR Version:</strong></p>
<p dir="ltr">&quot;It&#8217;s been incredibly exciting. The challenges have more to do with how you move through the world. What we&#8217;re doing right now is we&#8217;ve taken the entirety of Fallout 4 into VR and there is still work to do. But the promise of that, the &#8216;OK, I&#8217;m standing in this vast world and I can go do what I want.&#8217; It really is&#8211;when it&#8217;s working well, it&#8217;s one of the most incredible experiences I&#8217;ve had in a game.&quot;</p>
<p dir="ltr"><strong>&lt;&gt;&lt;&gt;&lt;&gt;</strong></p>
<p dir="ltr">Howard <a href="http://ift.tt/1RakLVB">received a Lifetime Achievement award</a> in 2016. Later this week, he&#8217;ll become the 22nd inductee to the Academy of Interactive Arts &amp; Science&#8217; Hall of Fame. </p>
<p>As a college student in the early &#8217;90s, Howard<a href="http://ift.tt/1HPn4ed"> literally knocked on Bethesda&#8217;s door to ask for a job</a>. He officially started with the company in 1994, and<a href="http://ift.tt/2gJ6nck"> The Terminator: Future Shock</a> was his first credit at Bethesda.</p>
<p>He was a designer on <a href="http://ift.tt/1efdUCE">The Elder Scrolls II &#8212; Daggerfall</a> (1996) and then became a project lead for 1998&#8217;s <a href="http://ift.tt/2gJ1SOZ">The Elder Scrolls Adventures: Redguard</a>, before continuing with the franchise with <a href="http://ift.tt/12Kf35v">The Elder Scrolls III: Morrowind</a>, <a href="http://ift.tt/15monvU">The Elder Scrolls IV: Oblivion</a>, and Skyrim.</p>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2lyxOGZ">GameSpot</a></em></div>
</div>
]]></html><thumbnail_url><![CDATA[https://i0.wp.com/static.gamespot.com/uploads/screen_medium/1179/11799911/3197507-howard.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[]]></thumbnail_width><thumbnail_height><![CDATA[]]></thumbnail_height></oembed>