<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Bethesda’s Todd Howard is reaching for the future of&nbsp;RPGs]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><img alt="" src="http://ift.tt/2lr7A8S"></p>
<p>Veteran developer says ‘there’s a long way to go’</p>
<p>Tomorrow night, Bethesda&#8217;s Todd Howard will be<a href="http://ift.tt/2l1rUdE"> inducted into the Academy of Interactive Arts &amp; Sciences Hall of Fame</a>. It&#8217;s a fitting honor for a developer who has steered two of the most esteemed game series&#8217;, The Elder Scrolls and Fallout.</p>
<p>Hos most recent work — <em>Skyrim</em> (2011) and <em>Fallout 4</em> (2015) — are highly regarded role-playing explorations of a fantasy world of dragons, and a post-apocalyptic zone of decay and dastardly conspiracies. Both were critical and commercial successes.</p>
<p><em>Skyrim </em>particularly seemed to <a href="https://www.youtube.com/watch?v=Onzu_r-O7YA">catch its moment</a>. While RPGs were once a niche entertainment for relatively small numbers of adherents, Bethesda&#8217;s dragon-slaying magical exploration game punched through to the mainstream media, and meme status.</p>
<p>He says the game&#8217;s high profile success caught him by surprise. &quot;I don&#8217;t know how it happened,&quot; he says. “We could feel it when it crossed over to being referenced on television or other places. It&#8217;s nothing we could ever plan for. It just kind of happened.</p>
<p>&quot;Certain things came together. People&#8217;s mood, timing, vibe, marketing, all of it. But it happened very quickly, almost as soon as the game was out.&quot;</p>
<p>Howard believes the elevated status of RPGs is due to the fact that so many games now borrow some of that genre&#8217;s fundamentals such as NPC interactions, exploration, character upgrades and strong story. But the big breakthrough comes from freedom of movement. </p>
<p>&quot;Video games put you in a different place,&quot; he says. &quot;They do geography so well. We can put the player anywhere, and the player can do anything.</p>
<p>&quot;Open world games have gotten more popular, so we have to think about creating the kinds of interactivity that make you feel like you&#8217;re really in that world. We want to avoid activities that feel too &#8216;gamey&#8217; and that take you out of the story.&quot;</p>
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<p>While open worlds have been the engine of role-playing&#8217;s growth, the genre’s continued success will rely on solving a much trickier problem: character interactions. RPGs can still throw up jarring encounters with NPCs who skirt the uncanny valley.</p>
<p>Howard says that <em>Fallout 4</em>&#8216;s <a href="http://ift.tt/1QeWlKu">dog and robot</a> were his favorite characters.</p>
<p>&quot;I think we have a very long way to go in how the other characters act and react to you. That&#8217;s the big issue we&#8217;re trying to solve. We&#8217;re pretty good at pushing technology and world building. We have a good handle on game flow, the rate you get new things, how you&#8217;re rewarded over time. But we need to be innovating on [characters].</p>
<p>Although Bethesda&#8217;s RPGs do feature their fair share of fighting critters and clearing rooms, he&#8217;s proud of the moral choices posed in <em>Fallout 4</em>, particularly in terms of the big twist, and the various factions at play. &quot;We&#8217;re pretty good at asking those [moral] questions. We need to get better at letting the player deliver answers to them.&quot;</p>
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<div>Todd Howard announces that <em>Skyrim</em> will be coming to the Nintendo Switch.</div>
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<p>As far as future projects, Howard is tight-lipped. He says the company&#8217;s next games will please fans, but offers few specifics, other than generally praising <em>Fallout 4</em> on VR, mobile game <em>The Elder Scrolls: Legends</em> and <a href="http://ift.tt/2iNKV2G"><em>Skyrim</em> coming to Nintendo Switch</a>. On the latter, he “can’t say” whether the original <em>Skyrim </em>or the 2015 remaster will be released.</p>
<p>We do know that Bethesda is working on <a href="http://ift.tt/1OiyeE9">two &quot;bigger&quot; new projects</a>, but Howard offers no specifics. <em>The Elder Scrolls 6 </em>is also working its way through development, but is unlikely to be seen any time soon.</p>
<p>So far as the future goes, Howard says he just wants to carry on doing what he does. &quot;There&#8217;s a long way to go. We have so many ideas that we didn&#8217;t think we were ready for. But given our size now and how the tech is coming together, we can do some of the things that we&#8217;ve talked about for a very long time. Now they are within our grasp.&quot;</p>
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2mdJPPX">Polygon &#8211;  Xbox One</a></em></p>
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