<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Doom Co-Directors on Potential for&nbsp;Sequel]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>2016’s Doom, after a years-long production that saw id transition from what was known as <a target="_blank" href="http://ift.tt/14OSJlb">Doom 4</a> to the game released last year, released to critical and commercial success. And the team behind the game certainly sees more life left in that refresh of the classic shooter franchise.
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<p>“We left ourselves a really, really amazing canvas and a lot of colors to paint with going forward,” Doom co-director Marty Stratton said to IGN during DICE 2017 in regard to whether id software is interested in new projects or continuing to explore this new iteration of Doom.
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2ljnUG5">IGN PC Articles</a></em></p>
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