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<div><img src="http://ift.tt/28ShFGx" title="GDC 2017: Breath of the Wild Team Built 2D Zelda Prototype to Test Gameplay - IGN"></p>
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                    Plus alien invasion and war-themed Zelda concepts were revealed.                </p>
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                            By Jonathon Dornbush                        </span><br />
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<p><a class="autolink" title="The Legend of Zelda: Breath of the Wild" href="http://ift.tt/2gcfHpi">The Legend of Zelda: Breath of the Wild</a> is built with player freedom and exploration in mind, and to bring this iteration of Hyrule to life, the Nintendo development team looked all the way back to Zelda&#8217;s earliest days for inspiration.</p>
<p>Speaking at a GDC 2017 panel, Change and Constant — Breaking Conventions with The Legend of Zelda: Breath of the Wild, game director Hidemaro Fujibayashi showed that in order to test gameplay ideas and philosophy for the upcoming Zelda game, a 2D prototype was created in the style of the original NES The Legend of Zelda.</p>
<p>&#8220;As you can see this is a 2D Zelda, but we used this as a way to experiment,&#8221; Fujibayashi said. Specifically, the team was experimenting with what he called multiplicative gameplay, the goal of which was to &#8220;make the game so that objects react to the player&#8217;s actions and the objects themselves also influence each other.&#8221; This idea integrated into an open world, Fujibayashi explained, created an active game that allowed players to find various ways of approaching any given quest or challenge within Hyrule.</p>
<p>&#8220;What I wanted to accomplish with this new Zelda was to create a game where the player can truly experience freedom in an expansive playfield,&#8221; Fujibayashi said. &#8220;And through exploring this field, I wanted the player to be able to experience a new sense of adventure again and again and be able to freely navigate through it as they see fit.</p>
<p>&#8220;And when I started to think this way, what came to mind was the original NES Zelda,&#8221; he explained, noting that in the original game &#8220;every time the screen scrolled, there was a new discovery to be made and a new solution to uncover</p>
<p>That line of thinking led to the above &#8220;legitimate prototype of Breath of the Willd,&#8221; which Fujibayashi showed off in action. Fujibayashi demonstrated several gameplay experiments in this 2D prototype, such as burning grass or crossing a river using a log, and then compared these clips to the exact same scenarios in the open, 3D world of Breath of the Wild.</p>
<p>The game&#8217;s art style wasn&#8217;t the only aspect that involved plenty of experimentation. Before deciding on what would become the art style of the game launching on March 3, the Nintendo team tried a number of visual concepts until they settled on Breath of the Wild&#8217;s look. Satoru Takizawa, Breath of the Wild&#8217;s art director, unveiled earlier visual styles the team tested out, including one dubbed Hyrule Wars, and another alien-themed version called The Legend of Zelda: Invasion. Additionally, he showed off different Link concepts, including one Metroid-esque iteration of the character.</p>
<p>Check out these ideas, along with concept art for what would become Breath of the Wild&#8217;s visual style, below:</p>
<p>The final art style came to be described as &#8220;refreshing and full-flavored,&#8221; according to Takizawa, blending the playability of The Legend of Zelda: Wind Waker&#8217;s colorful art with a more realistic world that would allow players to easily understand how to experiment within the expansive world Fujibayashi had in mind.</p>
<p>The Legend of Zelda: Breath of the Wild launches for Nintendo Switch and the Wii U on March 3. For more ahead of its launch, check out <a href="http://ift.tt/2lDlCnV" target="_blank">what two IGN editors thought of Breath of the Wild after several hours with the game</a>.</p>
<p>And for more on Nintendo&#8217;s new console, also releasing this Friday, check out our <a href="http://ift.tt/2mt5YgL" target="_blank">Nintendo Switch review in progress</a>.</p>
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<p><em>Jonathon Dornbush is an Associate Editor for IGN. Find him on Twitter counting away the minutes until he can play Zelda <a href="http://twitter.com/jmdornbush" target="_blank" rel="nofollow">@jmdornbush</a>.</em></p>
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2ldVDoD">IGN Video Games</a></em></div>
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