<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Making games more diverse means listening to both sides of the&nbsp;table]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://cdn0.vox-cdn.com/thumbor/BoXSAdcHfLGLNl9n7HLKvmDjoQg=/0x1576:5325x4571/640x360/cdn0.vox-cdn.com/uploads/chorus_image/image/53567855/shutterstock_591606677.0.jpg' style='max-width:600px;' /></p>
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<p>Sifting through the hashtags that matter, for better and worse</p>
<p>To make the gaming industry more diverse, looking at social media — and how it&#8217;s used for both good and not-so-good — is essential, said Riot Games&#8217; head of diversity and inclusion during a Game Developers Conference talk on the subject.</p>
<p>Social media platforms have been an important tool in giving underrepresented voices greater exposure in the industry, explained Soha El-Sabaawi, who’s in charge of the <em>League of Legends</em> developer’s internal diversification efforts. Creators who may not otherwise get a chance to be discovered in the male-dominated world of games gather under hashtags to assert their presence and find support from fellow minority designers.</p>
<p>One hashtag that El-Sabaawi cited as indicative of Facebook and Twitter’s power in both connecting diverse designers and empowering them to make themselves known to others is <a href="https://twitter.com/hashtag/1reasontobe">#1ReasonToBe</a>. The long-running movement began on Twitter and has since spawned <a href="http://ift.tt/1BQiHKB">numerous Game Developers Conference panels</a> and other events.</p>
<p>#1ReasonToBe began when “a designer asked on Twitter why there are <a href="http://ift.tt/17V5Tq8">so few women making games</a>, and hundreds of women responded with anecdotes about being a woman in the industry,” El-Sabaawi described. </p>
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<aside><q>Twitter is a powerful tool for both sides of the conversation</q></aside>
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<p>These women first used the similar hashtag #1ReasonWhy to voice their experiences — some good, <a href="http://ift.tt/1sLem7i">some not-so-good</a> — but in late 2012, author and <em>Tomb Raider </em>writer Rhianna Pratchett took the movement further. She intended for #1ReasonToBe to be a positive complement to its sister hashtag, and it’s since become a major banner for women designers and industry members of all kinds. </p>
<p>“It inspired hundreds of panels to make the industry more inclusive,” El-Sabaawi said of the hashtag’s enduring influence. </p>
<p>That goes to show the power of Twitter as a tool — but that tool works for both sides of the conversation, she explained. It may seem strange that a platform that birthed the powerful #1ReasonToBe also gave way to more insidious groups, like the so-called alt-right, which espouses white nationalist, xenophobic, anti-semitic and other discriminatory ideologies. <a href="http://ift.tt/105m1lA">The hate-mongering GamerGate movement</a>, too, has Twitter and other forms of social media to thank for its widespread reach.</p>
<p>Both groups have had a huge impact on how Riot Games has approached its own inclusion program, and El-Sabaawi argued that paying attention to these “raging dumpster fires” is required for making progress in diversification. </p>
<p>“We devolve into a reductive dismissal of the other person, and those reductive dismissals appear on social media first,” she said. Twitter bios make it easy to look at people as their self-described identities and affiliations, creating biases and assumptions.</p>
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<aside><q>The games industry continues to have its work cut out for it</q></aside>
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<p>Yet dismissing anyone on the basis of philosophy or politics leads to exclusion, not connection. In order to create a games industry in which all people are reflected and recognized, its members must work to combat intolerance and connect with others.</p>
<p>“If we believe that games are such a profound part of our lives, then we have to be working together on this,” El-Sabaawi said. </p>
<p>That’s neither easy to say nor easy to do, but it’s people like El-Sabaawi who make inclusion their life’s work. That’s an important job, considering that women make up more than 40 percent of self-identified gamers, <a href="http://ift.tt/1QFBE58">according to the Entertainment Software Association</a>. By comparison, a much smaller percentage are employed in the field, and they’re <a href="http://ift.tt/2cRB2Tv">paid much lower wages on average</a> than their male counterparts. When it comes to <a href="http://ift.tt/18o9SEe">racial diversity</a>, the numbers are bad regardless of gender. </p>
<p>Diversity is an uphill battle in most industries, but recognizing differences is the first step in winning the fight, Soha E. explained.</p>
<p>“Different perspectives that test [our] own are ultimately positive and educational,” she said. </p>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2mP5sto">Polygon &#8211;  Full</a></em></div>
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