<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Project Scorpio: Here&#8217;s What Ken Lobb Thinks About The&nbsp;Console]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://i0.wp.com/static.gamespot.com/uploads/screen_medium/1179/11799911/3204717-scorpio.jpg' style='max-width:600px;' /></p>
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<p>Gaming veteran Ken Lobb, who is a creative director at Microsoft, is the latest to weigh in on the company&#8217;s upcoming super-powerful Project Scorpio console.</p>
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<p>He was interviewed in the <a href="http://ift.tt/2lYKh42">latest issue of <em>Game Informer</em></a>, which is out now. Asked for his take on the new platform, Lobb praised the device, specifically its backwards compatibility component.</p>
<p>&quot;What&#8217;s new is we&#8217;ve figured out how to write software in such a way that it can be better, but still be forward and backward compatible,&quot; Lobb explained. &quot;The<a href="http://ift.tt/2ap9kJ8"> Xbox One S</a> is a good version of this. It&#8217;s better than the One. It&#8217;s, you know, less than 10 percent better, but it&#8217;s better, and that kind of thing was sort of impossible when you go back to the Super NES. We couldn&#8217;t have shipped a 10 percent faster Super NES. Most of the games would have broken. They would have run at a different clock rate, and things would have melted down.&quot;</p>
<p>He added: &quot;The way we do software development today makes it possible. How can a PC game run on a laptop and on a Titan X? How is that possible? Well, because developers over the last 15 years-plus have figured out how to make their games scale with hardware. So it&#8217;s not rocket science to think, &#8216;Well, gee, if I have an Xbox, can&#8217;t I have a more powerful Xbox? And isn&#8217;t that better than just one that&#8217;s a different color or a little smaller?&#8217; I think that this idea is fantastic.&quot;</p>
<p>Before joining Microsoft, Lobb worked at Nintendo of America. One of his credits includes the landmark shooter GoldenEye 007. One of its guns, the &quot;Klobb,&quot; is named after Lobb.</p>
<p>The full interview Lobb gave to <em>Game Informer </em>is a great read that covers his life and career. You can find out how to get your hands on the newest issue of the magazine <a href="http://ift.tt/2lYKh42">here</a>.</p>
<p>Project Scorpio is set to come out this year. Last week, Xbox boss Phil Spencer said Microsoft may <a href="http://ift.tt/2m0nsxA">announce more details about it before E3</a> and then during the show itself.</p>
<p>One of the biggest unanswered questions is about price. Spencer says the system will carry a &quot;premium&quot; price tag, more than the $300 Xbox One S, but that&#8217;s all we know for now.</p>
<p>&quot;I&#8217;m not trying to scare anybody on the price,&quot; he said. &quot;We&#8217;re going to come out on a price that we think is fair for the product that we build and the customers will tell us as they always do. I call it premium because I don&#8217;t want people to get confused that somehow Scorpio is the thing that is going to take over the Xbox line.&quot;</p>
<p>Spencer added that he fully expects that Xbox One S, with its lower relative price point, will sell far better than Project Scorpio.</p>
<p>&quot;The majority of the consoles that we&#8217;re going to sell are the Xbox One S and I&#8217;m very proud of that,&quot; he said.</p>
<p>Keep checking back with GameSpot for more details on Project Scorpio.</p>
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2mAOr5q">GameSpot</a></em></div>
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