<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Sonic Forces Continues the Gameplay Tradition of Sonic Colors and&nbsp;Generations]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Newly <a target="_blank" href="http://ift.tt/2mA7BoV">unveiled as Sonic Forces</a>, Sega’s 2017 Sonic project aims to take what has worked best about Sonic’s recent stronger 3D outings — namely <a target="_blank" href="http://ift.tt/2a364Ea">Sonic Colors</a> and <a target="_blank" href="http://ift.tt/28ILvE1">Sonic Generations</a> — with a new level of visual polish the current generation of consoles can offer.
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<p>After watching a demo of Sonic Forces apocalyptic city level, I can say that Sega certainly seems on its way to nailing the latter. Though the iteration of Forces I saw was an alpha build, the cobblestone streets Sonic sped his way through looked beautiful, even as the world around him descended into chaos — a chaos that I found enjoyable to watch, though. You can see a bit of it in the brand new gameplay reveal:
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<p><a href="http://ift.tt/2maTwCq">Continue reading…</a></p>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2maTwCq">IGN PC Articles</a></em></p>
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