<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[What Remains of Edith Finch is coming along&nbsp;nicely]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://cdn0.vox-cdn.com/thumbor/ltLivLnJo43xrST6T66tZsRoBxE=/0x0:1920x1080/640x360/cdn0.vox-cdn.com/uploads/chorus_image/image/53864319/2017_03_17_11_27_42_ses.00_11_00_17.Still006.0.jpg' style='max-width:600px;' /></p>
<div><img alt="" src="http://ift.tt/2od4y6z"></p>
<p>We played another chapter of Giant Sparrow&#8217;s short story compendium</p>
<p>Separating salmon from their heads with a guillotine is not my idea of a good time. And yet, this is a core mechanic of one whole chapter in <a href="http://ift.tt/1HtPoft"><em>What Remains of Edith Finch</em></a>. I played this chapter at a media event on Wednesday, while developer Ian Dallas looked on. </p>
<p>This is the second chapter I&#8217;ve played. The first was <a href="http://ift.tt/1KQqHA8">at a press event a couple of years ago</a>. At the time, I was impressed by the game&#8217;s humor and its imagination. It&#8217;s a collection of surreal short stories about the lives and deaths of Edith Finch&#8217;s ancestors and relatives, set inside the family mansion. </p>
<p><a href="http://ift.tt/Vg9eK8"><em>The Unfinished Swan</em></a>, Dallas&#8217; previous game with his studio Giant Sparrow, was a tour de force in visual storytelling, a beautiful first-person puzzle-adventure about exploration. </p>
<p>In this chapter, I&#8217;m reliving Edith Finch&#8217;s cousin Lewis&#8217; short life. He worked in a cannery. I use the controller to slide the fish into place. When their heads are cut off, I push the rest of the salmon onto a conveyor belt. At some point, I assume the fish are filleted and packed into a tin. </p>
<figure>
<img alt=" " src="http://ift.tt/2od0ByP"><br />
<cite>Giant Sparrow</cite><figcaption>What Remains of Edith Finch</figcaption></figure>
<p>This is dull work. And so my character begins to indulge in a daydream. Using the controller, I also control the daydream. If I stop my work, the fish start to pile up and they get in the way of my pleasant little fantasy, so I must do both simultaneously. </p>
<p>The upshot is that our hero is a bit of a fantasist. He builds an entire world in his imagination, far away from the brutal monotony of his life. I work my way through the story, as recollected in a letter from a psychiatrist, being read by Edith. </p>
<p>This is just one of a compendium of short stories, tied together by Edith Finch&#8217;s exploration of her family tree, and by a thread of dark humor. The chapter offers some very basic gameplay, but its strength is in bonding a feeling of workplace boredom with a magical world, while toying with ideas about the horror of existence, and the conflict between human rules of civilization and nature. </p>
<figure>
<img alt=" " src="http://ift.tt/2nvw4PP"><br />
<cite>Giant Sparrow</cite><figcaption>What Remains of Edith Finch</figcaption></figure>
<p>To some extent, the story is also about video games, these colorful fantasies where we escape from the humdrum of reality. But there are other readings too. </p>
<p>&quot;The way his imagination becomes more complex is a nice parallel with the way video games have escalated,&quot; says Dallas. &quot;That is definitely one reading, but we try to leave some ambiguity in the stories. You can never really know what it&#8217;s like to be someone else. There&#8217;s always a sense of removal, and so you can never really know the truth.”</p>
<p>Dallas, a former TV writer, says his big inspiration is reading, most especially Weird Fiction by the likes of H.P. Lovecraft, Lord Dunsany and Arthur Machen. &quot;Those stories are explicitly about the horror of being in a cosmos beyond your understanding,&quot; he adds. &quot;It&#8217;s not like modern horror, which is calcified, it&#8217;s something without rules, a complete unknown. It&#8217;s wondrous and inhumane without being malevolent.&quot;</p>
<p><em>What Remains of Edith Finch</em> will be released on PlayStation 4 and Windows PC on April 25. </p>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2nvuBJp">Polygon &#8211;  Full</a></em></div>
</div>
]]></html><thumbnail_url><![CDATA[https://i0.wp.com/cdn0.vox-cdn.com/thumbor/ltLivLnJo43xrST6T66tZsRoBxE=/0x0:1920x1080/640x360/cdn0.vox-cdn.com/uploads/chorus_image/image/53864319/2017_03_17_11_27_42_ses.00_11_00_17.Still006.0.jpg?fit=440%2C330&ssl=1]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[248]]></thumbnail_height></oembed>