<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Watch an hour of new Prey&nbsp;footage]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><img alt="" src="http://ift.tt/2pe4WmM"></p>
<p>And we learned one of the game’s indie influences</p>
<p>I’m still of the opinion that <a href="http://ift.tt/2lPiVO0">you should go in to <em>Prey </em>cold</a>, but if your curiosity has absolutely gotten the best of you, I spent another hour with the game this week, and have plenty to show you in the video above. </p>
<p>After playing through the bulk of the game’s Psychotronics segment, which takes place about two to three hours into the game, I had the opportunity to sit down with <em>Prey</em>’s lead designer, Ricardo Bare. Our chat was brief, but did touch upon some unexpected inspirations the team at Arkane in Austin drew upon during the game’s development. </p>
<p><em>Prey</em>’s roots in Looking Glass’s <em>System Shock</em><em> </em>are obvious, but I was surprised to hear Bare mention 2012’s <em>FTL, </em>the Kickstarter’ed indie sensation from Subset Games. “Looking at the chaos of systems, that was something we wanted to incorporate,” Bare said. </p>
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<img alt=" " src="http://ift.tt/2pbrmYw"><br />
<cite>Arkane Studios</cite><figcaption>Advice: Don’t touch the blue fire.</figcaption></figure>
<p>In <em>FTL</em>, things on your ship can go very wrong, very, very quickly, which in turn can create a cascade of failure and violence. Bare in turn pointed out the construction of <em>Prey</em>’s “open station,” which is full of components that can combine to create dynamic and deadly hazards. Gas pipes are everywhere, conduits can be a danger, and someone seems to have spilled oil on the floor all over the station. </p>
<p>Let’s just say it’s good the goo gun can also put out fires. </p>
<p>Psychotronics also introduces a new class of neuromods to the game from the opening section I played back in February. These abilities aren’t entirely human, and while they offer extraordinary new combat capabilities, it’s suggested that every decision in <em>Prey </em>has a cost to it — and eventually you’ll be expected to pay it. </p>
<p><em>Prey</em> releases on PC, PS4 and Xbox One on Friday, May 5. </p>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2orEndF">Polygon &#8211;  Xbox One</a></em></p>
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