<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Halo 5 Multiplayer Adds Rockets-And-Railguns Mode]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://static.gamespot.com/uploads/screen_medium/1179/11799911/3229313-rockets.jpg' style='max-width:600px;' /></p>
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<p><a href="http://ift.tt/2nUUMK3">Halo 5</a> has a rotational social playlist, and now the next mode for it has been announced. As revealed on <a href="http://ift.tt/2pGhzt1">Halo Waypoint</a>, the new playlist is Rock &#8216;n&#8217; Rail, which sees players starting with rockets and railguns. It&#8217;s a pretty hectic and intense game mode, which debuted in <a href="http://ift.tt/2qGuf1x">Halo 4</a>.</p>
<p>&quot;While this new iteration of Rock &#8216;n&#8217; Rail is inspired by Halo 4&#8217;s beloved Rock &#8216;n&#8217; Rail mode, it&#8217;s been specifically tailored to better fit the Halo 5 sandbox,&quot; multiplayer designer Sara Stern said. &quot;Instead of basing gameplay around the use of jetpacks, we&#8217;ve altered the gravity, stabilizer time, and jump height settings to bring combat off the ground and into the air.&quot;</p>
<figure><a href="http://ift.tt/2pGf2iH"><img alt="No Caption Provided" src="http://ift.tt/2pGf2iH"></a></figure>
<p>In Halo 5, Rock &#8216;n&#8217; Rail makes use of the game&#8217;s Spartan abilities, which you can use to boost high in the air. In turn, that might make landing shots a little more difficult.</p>
<p>Halo 5&#8217;s Warzone mode is also getting updated. Warzone Turbo will be re-introduced on May 12, while the Warzone Warlords mode returns for the May 26-29 weekend.</p>
<p>Finally, Halo 5&#8217;s newest ranked season, for May-June, is now underway. Here is a rundown of what&#8217;s new for this season, as written by 343 Industries:</p>
<h3>NEW SEASON FEATURES</h3>
<ul>
<li><strong>Soft Forfeit</strong>
<ul>
<li>It will be &quot;safe&quot; to leave if someone has already left the match (from either team)</li>
<li>No need to stay on to prevent a ban or extra point loss</li>
<li>No ban if someone has already left</li>
<li>No extra CSR loss penalty if someone has already left</li>
<li>You <strong>still lose</strong> the same amount of CSR as <strong>a normal loss</strong></li>
<li>Leavers always lose CSR, regardless of how their team does after, so it’s better to stay if you’re on the winning / advantaged team until the other team leaves.</li>
</ul>
</li>
<li><strong>Reduced early-season wait times for higher-skilled players</strong>
<ul>
<li>High-skilled players sometimes get MMRs that are higher than is needed</li>
<li>These will now be truncated to a reasonable value at the beginning of the season</li>
<li>They are still high enough to prevent very uneven matches, but low enough to allow more timely matchmaking</li>
</ul>
</li>
<li><strong>Even Stricter CSR boundaries: Onyx population reduced again</strong>
<ul>
<li>The previously fixed inflation bug had inflated this despite the changes</li>
<li>We should see even stricter boundaries in the new season</li>
</ul>
</li>
</ul>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2pfeugL">GameSpot</a></em></div>
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