<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Lego Marvel Super Heroes 2: First&nbsp;Hands-On]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>The Lego video games by British developer Traveller&#8217;s Tales are, consistently, a near-cosmic impossibility. Most if not all of them have managed to be appealing to both kids and adults simultaneously, charming and/or funny, packed with good gameplay, and based off of a big and established IP to boot. Usually, games with that kind of recipe are mediocre at best and terrible at worst, owing to a deficiency in time, development talent, or both.
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<p>But here comes TT Games once again, out to continue their hot streak with Lego Marvel Super Heroes 2. It starts with an absurdly large roster. While I only got to see the Guardians of the Galaxy, the roster screen had so many locked characters on it that it was almost intimidating.
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2qQRBUO">IGN PC Articles</a></em></p>
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