<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Steel Division: Normandy &#8217;44&nbsp;Review]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Steel Division: Normandy &#8217;44 accomplishes one of the most difficult feats in strategy gaming: it&#8217;s a historical wargame where the fun of the game and the accuracy of the history are intertwined, instead of at odds. Developer Eugen Systems has had success with real-time wargames before (with its cleverly titled Wargame series) but with Steel Division it’s escalated both the production values and tactical complexity, with remarkable success.
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<p>Unlike the stereotypical World War 2 strategy sim, Steel Division isn&#8217;t about pushing counters across a map and waiting for some dice rolls to turn out in your favor. It&#8217;s a great-looking game, for one, with lush, detailed maps and units. Controlling it feels good too – any real-time strategy veteran should almost immediately feel at home with its interface. There is a significant learning curve in terms of how to play Steel Division well, but it&#8217;s attractive and enjoyable enough to get started with that it&#8217;s hard not to want to play more.
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2r2znj8">IGN PC Articles</a></em></p>
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