<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Microsoft &#8220;Hated&#8221; The Name Halo And Multiplayer Was Almost Cut, Designers&nbsp;Say]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://static.gamespot.com/uploads/screen_medium/1179/11799911/3240105-haloce.jpg' style='max-width:600px;' /></p>
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<p>Waypoint has posted a <a href="http://ift.tt/2qx09kN" rel="nofollow">huge new feature on Halo</a>. Titled &#8220;The Complete, Untold History Of Halo,&#8221; it&#8217;s a wonderful read that gives fans incredible insight into the creation of the now-huge series, told from the people who were there when it started and still shepherd the series today.</p>
<p>Among those featured in the oral history report include Bungie founder Alex Seropian, FPS control designer (among other things) Jaime Griesemer, composer Marty O&#8217;Donnell, writer Joe Staten, Halo prototype designer Marcus Lehto, and a number of other senior developers. </p>
<p><a class="fluid-height" href="http://ift.tt/2qErxIu"><img alt="No Caption Provided" src="http://ift.tt/2qErxIu"></a></p>
<p>There are loads of fascinating takeaways, and you should read the full story to get all the details. Among them is the notion that Microsoft apparently &#8220;hated&#8221; the name Halo.</p>
<p>&#8220;They said that it doesn&#8217;t mean anything, and to people it <i>does</i> mean something to, it&#8217;s not on-brand, because what we&#8217;re selling is the super soldier, not this weird space junk,&#8221; Griesemer said. &#8220;In every foreign language it sounds stupid, it&#8217;s feminine&#8211;they had so many reasons why the name should be changed. They went for months and months, and they came back with a bunch of names. It was another border dispute.&#8221;</p>
<p>That&#8217;s how the Combat Evolved subtitle came to be.</p>
<p>&#8220;At some point they said, &#8216;Okay, we&#8217;re going to do a subtitle.&#8217; And this was before subtitles were the thing every game had,&#8221; Griesemer said. &#8220;We thought that was dumb, but whatever, we could ignore it. Eventually they came back with Combat Evolved, and we thought that was the stupidest thing ever. It doesn&#8217;t mean anything, it&#8217;s not really informational, and it&#8217;s not even good grammar.&#8221;</p>
<p>We also learn in the feature that Bungie almost removed multiplayer from the first Halo, which seems almost unthinkable now.</p>
<p>&#8220;Multiplayer was also kind of bad until very shortly before the game shipped,&#8221; Griesemer said. &#8220;<br />&#8220;You would just shoot at a guy forever, and they wouldn&#8217;t die.&#8221;</p>
<p>Former Bungie designer Paul Bertone added, &#8220;Multiplayer is actually something that was on the chopping block until very close to the end of the project, which would&#8217;ve been an obvious tragedy.&#8221;</p>
<p>Max Hoberman added that Bungie originally wanted Halo&#8217;s multiplayer to be more &#8220;arena-based,&#8221; but they ran out of time and the more head-to-head multiplayer was added. &#8220;It was never really by design, the way it worked. It was just a scramble to get something done,&#8221; he said.</p>
<p>Another incredible takeaway from the report is the situation surrounding <a href="http://ift.tt/2qkIcTd">Halo 2</a> and how Microsoft put Bungie in something of a tricky spot. Here&#8217;s what former Xbox boss Ed Fries had to say on the subject:</p>
<p>&#8220;I remember I was in a meeting about Halo 2, and the reality was that we needed to move it back a year to deliver the game that we wanted. (Former chief Xbox officer) Robbie Bach turned it into a vote,&#8221; Fries said. &#8220;The choices were to force Bungie to ship Halo 2 a year before it&#8217;s ready, or give them the extra year to get it done right.</p>
<p>&#8220;All the senior people who worked for Robbie voted to force the team to ship it,&#8221; he added. &#8220;I walked out of the meeting, saying: &#8216;I&#8217;m going to quit right now if that&#8217;s what we&#8217;re going to do.&#8217; So they went back on it and gave Bungie extra time, but I still quit six months later. That vote had showed the attitude of what was going on there.&#8221;</p>
<p><a href="http://ift.tt/2qx09kN" rel="nofollow">Go to Waypoint</a> to read the full story. It is really good.</p>
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2qEkgc1">GameSpot</a></em></div>
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