<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Nintendo Switch Production May Be Ramping Up Even&nbsp;Further]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://static.gamespot.com/uploads/screen_medium/123/1239113/3239052-ns.jpg' style='max-width:600px;' /></p>
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<p>The record-breaking launch of the <a href="http://ift.tt/2mUjNDL">Switch</a> reportedly led Nintendo to increase production of the console back in March. A new report suggests this may be happening once again.</p>
<p dir="ltr">According to the <a href="http://ift.tt/2s9Wequ">Financial Times</a>, sources close to Nintendo have said a production increase has been ordered to help meet demand going into the holiday season. Nintendo itself has yet to confirm such a move, but it will reportedly produce 18 million units for the year that runs through March 31, 2018. That&#8217;s a substantial increase over the 10 million that Nintendo has officially said to expect.</p>
<p dir="ltr">Analysts told the FT that Nintendo may be speaking in an &quot;intentionally conservative&quot; way, with Morgan Stanley&#8217;s Hirotoshi Murakami suggesting the year&#8217;s final tally could be 20 million units. However, Nintendo does face production hurdles; while it may not run on <a href="http://ift.tt/2pi0SWf">cutting-edge hardware</a>, there are supply constraints on components like its LCD screen.</p>
<p dir="ltr">The report also casually notes that <a href="http://ift.tt/2onQhod">Super Mario Odyssey</a> is expected to launch in November. Officially, it&#8217;s only been announced for release before the end of the year; it&#8217;s not expected to launch until the fourth quarter, so a November release sounds plausible.</p>
<figure><a href="http://ift.tt/2rjvnem"><img alt="No Caption Provided" src="http://ift.tt/2rjvnem"></a></figure>
<p dir="ltr">Nintendo exceeded its Switch shipment target once already&#8211;despite planning to deliver 2 million units worldwide during March, it <a href="http://ift.tt/2poy4KH">ended up hitting 2.74 million</a>. (It also took the unusual measure of <a href="http://ift.tt/2qvYDLa">shipping some consoles by air</a>.) Its huge launch, which <a href="http://ift.tt/2oaN5vL">set a record as Nintendo&#8217;s fastest-selling system</a>, prompted the company to reportedly <a href="http://ift.tt/2mPLn6K">order a production increase back in March</a>. At the time, it was said that Nintendo was now aiming to manufacture &quot;at least&quot; 16 million units by the end of March 2018.</p>
<p>GameStop said in March that it believed <a href="http://ift.tt/2nUOo5E">supply issues could last for the entire year</a>. More recently, it <a href="http://ift.tt/2qlhA3i">noted</a> that it hasn&#8217;t &quot;seen supply even come close to matching demand at this point.&quot;</p>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2rAzaVo">GameSpot</a></em></div>
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