<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Need for Speed Payback Looks Faster, More&nbsp;Furious]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Ghost Games and EA have today announced Need for Speed Payback, coming to Xbox One, PlayStation 4, and PC on November 10. Set in and around a desert casino town dubbed Fortune Valley, players will race and pull off heists as three separate characters united against a local criminal cartel that runs the city. Ghost has added off-road driving to the mix and is promising the deepest customisation in the series to date.
</p>
<p>IGN spoke to creative director William Ho to learn more about Need for Speed Payback.
</p>
<p><strong>IGN: For over a decade Need for Speed was on a cadence of yearly releases; now it’s stretched out a bit more. Do you think the extra time between releases changes the way people look at the finished product? If so, how?</strong>
</p>
<p><a href="http://ift.tt/2rMIzJC">Continue reading…</a></p>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2rMIzJC">IGN PC Articles</a></em></p>
]]></html></oembed>