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<div><img src="http://ift.tt/2rlDMei" title="E3 2017: Why Coco Is Playable in Crash Bandicoot N. Sane Trilogy - IGN"></p>
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                    Yes, there&#8217;s actually a story reason.                </p>
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                            By <a href="http://ift.tt/1RVMSD7">Jonathon Dornbush</a>                        </span><br />
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<p>Activision and developer Vicarious Visions announced Crash&#8217;s younger sister Coco as a playable character in the <a href="http://ift.tt/2lWWiqu" target="_blank">Crash Bandicoot N. Sane Trilogy</a> during E3 2017. And, for those wondering, the team has an actual, narrative reason, to allow Coco to appear in all three games — even before she was created.</p>
<p>During a demo at E3, Producer Kara Massie told IGN that the team was able to justify Coco&#8217;s inclusion thanks to <a href="http://ift.tt/2r49q0D" target="_blank">Crash Bandicoot: Warped&#8217;s use of time travel</a>. Showcasing the save/load screen of Warped, with Coco standing next to it, Massie described how the younger Bandicoot can be fully playable in Crash Bandicoot and Crash Bandicoot 2: Cortex Strikes Back.</p>
<p>&#8220;Time travel solves everything,&#8221; Massie joked. &#8220;So, [we have] the save/load screen. She&#8217;s hacking in with her pink laptop and you see shots of the first two games [appear].</p>
<p>&#8220;There is a similar interaction point in all three hubs of all three games,&#8221; Massie explained, and Coco will be able to transport herself between games via these hubs, in which players can hot swap between Crash and Coco.</p>
<p>And so while Coco has narratively been worked into the N. Sane Trilogy, there is another, development-oriented reason Coco is included.</p>
<p>&#8220;The team wanted to [include Coco] right from early stages of production,&#8221; Massie said. &#8220;Animators, character designers came to me and said <a class="autolink" title="" href="http://ift.tt/2lWWiqu"></a>&#8216;Can we fit this in the schedule?'&#8221;</p>
<p>The answer became a resounding &#8220;Yes&#8221; after a game jam at Vicarious Visions in which a few members of the team created a working Coco prototype.</p>
<p>&#8220;So the team was like, &#8216;OK, if we&#8217;re going to make this happen it has to be much more than a re-skin,&#8221; Massie explained. The team decided to create all new animations for her attacks, platforming, idle stances, deaths, and for when she earns rewards like relics and gems.</p>
<p>Coco first appeared in Cortex Strikes Back and was playable during select levels of Warped. Crash Bandicoot: N. Sane Trilogy will be released on PlayStation 4 on June 30. For more from E3, stay tuned to <a href="http://e3.ign.com" target="_blank">IGN&#8217;s E3 2017 hub</a>.</p>
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<p><em>Jonathon Dornbush is an Associate Editor for IGN and if he&#8217;s good at any game, it&#8217;s Crash Bandicoot. Find him on Twitter <a href="http://twitter.com/jmdornbush" target="_blank" rel="nofollow">@jmdornbush</a>.</em></p>
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2t7vMin">IGN Video Games</a></em></div>
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