<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Nintendo still doesn’t have a solution for backing up Switch save&nbsp;files]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://cdn.vox-cdn.com/thumbor/aCXTf0H9lFbV3XXBkuiXCsp-AJs=/0x364:3500x2333/640x360/cdn.vox-cdn.com/uploads/chorus_image/image/55300543/NintendoSwitch-Splatoon2-photo-01.0.0.jpg' style='max-width:600px;' /></p>
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<p>No idea when this may happen</p>
<p>The status of save files on the <a href="http://ift.tt/2po9ZAy">Nintendo Switch</a> has been a concern for users since the console launched in March, and Nintendo of America’s Reggie Fils-Aimé says it’s a concern the company is working on. </p>
<p>Fils-Aimé, the president and chief operating officer of Nintendo of America, <a href="http://ift.tt/2syhObx">told Mashable</a> at E3 that Nintendo has heard the outcry about this issue. However, said Fils-Aimé, Nintendo isn’t yet ready to announce any solutions because it’s still figuring things out.</p>
<p>As it stands, Switch owners have two options: They can either save directly to the system’s internal storage — although there’s not much room — or to an SD card. The problem is that <a href="http://ift.tt/2nk2qKa">there’s no way to back up save files</a>; the Switch does not allow users to copy save games to external media, and it doesn’t offer cloud-based backup like the PlayStation 3, PlayStation 4, Xbox 360 and Xbox One do.</p>
<p>Simply put, if something were to happen to your Switch — if it were lost or stolen, or if it died — you’d lose the hours you’ve put into games like <em>The Legend of Zelda: Breath of the Wild</em>. </p>
<p>At the end of March, a disappointed Switch owner posted this photo on Twitter confirming that Nintendo had wiped all of his data — including his <em>Breath of the Wild </em>progress — after he had sent it to the company. Nintendo offered little explanation for the wipe, beyond needing to do so for repair, and no apology. </p>
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<blockquote class="twitter-tweet">
<p lang="en" dir="ltr">.<a href="https://twitter.com/NintendoAmerica">@NintendoAmerica</a> sent back ny Switch. With this letter explaining, yes, we wiped all your Zelda data. No apology. No TV output on set up. <a href="https://t.co/cK3cCRMa5l">http://pic.twitter.com/cK3cCRMa5l</a></p>
<p>— Anthony John Agnello (@ajohnagnello) <a href="https://twitter.com/ajohnagnello/status/847122859038298113">March 29, 2017</a>
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<p>While there have been instances where Nintendo was <a href="https://twitter.com/NinSwitchNews/status/843838649225555968">able to save the game data during a repair</a>, the issue remains that there isn’t any way for users themselves to transfer or back up save files.</p>
<p>Fils-Aimé said that Nintendo is working on this problem. </p>
<p>“For a person who has 100 shrines, I understand the concern about losing all your data,” Fils-Aimé told Mashable. “It’s everything from not only how is it going to work but it’s also how we do this in a way that doesn’t lend itself to piracy or systems or our core software infrastructure that can be modded or hacked.”</p>
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<aside><q>“how to do this in a way that makes good business sense”</q></aside>
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<p>As it stands, Nintendo does not have a course of action for this yet, so it may be some time before an alternate option is introduced to Switch owners. Fils-Aimé hinted that when the company does introduce new options for saving game files, it could come at a cost to the customer. </p>
<p>“It really is about thinking through how to do this in a way that makes good business sense but also is something that the consumer is really going to be excited about,” Fils-Aimé said. </p>
<p>In other words, Nintendo could implement cloud-based backup for the console but lock it behind a paywall. (The Xbox One backs up all save data to the cloud; the PlayStation 4 offers cloud saves only to PlayStation Plus subscribers, but allows users to copy save games to USB storage.) Nintendo Switch Online is currently scheduled to <a href="http://ift.tt/2skeWMC">launch in 2018</a>, and will cost $19.99 per year. </p>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2s9YYHd">Polygon &#8211;  Full</a></em></div>
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