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                    &#8220;The most important thing is what I heard and still hear from players.&#8221;                </p>
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                            By <a href="http://ift.tt/1Ez1Qf0">Alex Osborn</a>                        </span><br />
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<p><a class="autolink" title="Deus Ex" href="http://ift.tt/2tAdjNu">Deus Ex</a> creator Warren Spector recently spoke to IGN about his influential first-person action RPG and shared what&#8217;s most important to him about the game.</p>
<p>&#8220;I couldn&#8217;t care less about sales. I don&#8217;t care much about reviews, I don&#8217;t read reviews,&#8221; Spector said on the latest episode of our monthly interview show <a href="http://ift.tt/1VR1kQK" target="_blank">IGN Unfiltered</a>. &#8220;Influence is very important to me. I&#8217;m now old enough that the word legacy means something to me&#8230; but leaving something behind is very important to me.&#8221;</p>
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<p>As such, the stories he&#8217;s heard from players about their experiences playing Deus Ex is what he values most. &#8220;The most important thing is what I heard and still hear from players,&#8221; Spector said. &#8220;The whole idea of Deus Ex was to recreate the feeling of playing Dungeons &amp; Dragons and telling stories with your friends—not being told a story, but telling stories with your friends and with a dungeon master.&#8221;</p>
<p>With Deus Ex, Spector believes he and his team were able to achieve that vision. &#8220;In Deus Ex, what we were trying to do was lay out the skeleton of a story—here&#8217;s why what you&#8217;re doing is important—and then let players own the minute to minute, and have every player finishing the game having had a unique experience,&#8221; he said. &#8220;I heard from a lot of players, and so I know we succeeded at that. Players had unique experiences and they did things that we didn&#8217;t know could be done in the game that we made.&#8221;</p>
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<p>For more on Deus Ex, which <a href="http://ift.tt/2t5BYX1" target="_blank">ranks 13th in IGN&#8217;s top 100 games of all time</a>, stay tuned for our full interview with Spector, when this month&#8217;s episode of <a href="http://ift.tt/1VR1kQK" target="_blank">IGN Unfiltered</a> goes live later this week.</p>
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<p><em>Alex Osborn is a freelance writer for IGN. You can follow him on <a href="https://twitter.com/alexcosborn" rel="nofollow">Twitter</a> and subscribe to his <a href="https://www.youtube.com/channel/UCfud7xQ63zFrr5zLAraccDA" rel="nofollow">YouTube</a> channel.</em></p>
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2v3XzjL">IGN Video Games</a></em></div>
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