<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Greater Gender and Age Diversity in Game Characters Wanted, Finds&nbsp;Survey]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Australia’s Interactive Games &amp; Entertainment Association (IGEA) has released its latest Digital Australia report, which shines a spotlight on the number of Australians playing games, who they are, and how they’re doing it. The research, produced in conjunction with Bond University, is the latest in a series of audience studies that date back to 2005.
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<p>Considering the 2.7% margin for error, a lot of the key stats remain roughly the same as the previous report released in 2016. Digital Australia 2018 found that 97% of homes with children have computer games (98% in Digital Australia 2016) and that 67% of Australians play video games (68% in Digital Australia 2016). 89 minutes is the average daily total of all play, and one in three Australian gamers has chosen not to download games due to download limits.
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2uSjZs0">IGN PC Articles</a></em></p>
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