<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Is Fortnite too much game, or not&nbsp;enough?]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://ifttt.com/images/no_image_card.png' style='max-width:600px;' /></p>
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<p>It’s easier asked than answered</p>
<p>In each episode of <a href="http://ift.tt/1rMT0FU">Quality Control</a>, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?</p>
<p>This week, Polygon’s Charlie Hall joins editor-at-large Justin McElroy to discuss his review of <em>Fortnite,</em> which you can <a href="http://ift.tt/2u8tMKM">read right here</a>.</p>
<div><a href="http://ift.tt/2uL1Bgy">http://ift.tt/2uL1Bgy</a></div>
<ul>
<li><a href="http://ift.tt/1pr7eax">Subscribe to the podcast (RSS)</a></li>
<li><a href="http://ift.tt/2uKsX6l">Subscribe on iTunes</a></li>
<li><a href="http://ift.tt/2q1tJtA">Listen on Spotify</a></li>
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<p><strong>Email</strong>: qualitycontrol at polygon dot com</p>
<p><strong>Music</strong>: “Goodwill” by <a href="http://ift.tt/2uKmaJS">The Custodian of Records</a></p>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2uKw3qU">Polygon &#8211;  Full</a></em></div>
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