<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[&#8216;Wayout&#8217; Is the Next Colorful Minimalistic Puzzle Title From Dropout Games, and Is in Need of Beta&nbsp;Testers]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://i0.wp.com/cdn.toucharcade.com/wp-content/uploads/2017/09/Lpwr9z4.png' style='max-width:600px;' /></p>
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<p>Developer Dropout Games have started to develop a reputation for simple, stylist and most of all superb puzzle titles on the App Store. I was particularly impressed with their latest release <em>Neo Angle</em> [<a href="http://ift.tt/2wa0nxr">$1.99</a>], which featured pulsating and rhythmic navigation through numerous detailed levels with a beautiful 80&#8217;s neon aesthetic. Not wishing to rest on their laurels, Dropout Games are straight out of the block with their latest upcoming title called <em>Wayout</em>, and it looks like yet another hit to stand next to their previous efforts. Featuring some colorful hand-drawn graphics, <em>Wayout</em> is all about clearing a board and turning all the tiles white. With the bold assertion that this is their trickiest game to date, <em>Wayout</em> should scratch an itch for those wanting a devious challenge, and the developers are <a href="http://ift.tt/2gPXS05">looking for beta testers on our forums</a>.</p>
<p><img loading="lazy" src="http://ift.tt/2vOTJzW" alt="" width="1920" class="wp-image-222364" height="1080"></p>
<p>While its name may suggest some sort of survival horror title &#8211; for some reason, I can&#8217;t read about the game without thinking of cult indie hit <em>Outlast</em>, but that&#8217;s probably just me &#8211; Wayout is a textbook example of a Dropout Games release, despite being a collaboration with Ukrainian developer Konstructors. The simple and accessible core mechanic of turning the tiles white &#8211; alongside the minimalistic approach of zero UI clutter or other distractions &#8211; is complemented by numerous special squares that add a degree of complexity to <em>Wayout</em>, resulting in what looks like a relaxing yet paradoxically infuriating puzzle title. Wayout reminds me of a slightly more abstract <em>Blyss</em> [<a href="http://ift.tt/2t5Moab">$2.99</a>], which is high praise indeed if the game can live up to the lofty standards the developer has set. </p>
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<p><a href="http://ift.tt/2vOMI2f">Wayout Preview</a></p>
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<p>With <em>Wayout</em> releasing onto the App Store in the imminent future, hardcore puzzle fans looking for a challenge should <a href="http://ift.tt/2gPXS05">head to our forum thread</a> for more information, and also to <a href="http://ift.tt/2gPXS05">sign up for the game&#8217;s beta testing phase</a>.</p>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2gNIf9d">TouchArcade</a></em></div>
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