<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[PUBG inspired Fortnite to make a new game&nbsp;mode]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://cdn.vox-cdn.com/thumbor/GRdsbqJVGNNqAjilDAPGLzR0jqM=/1x0:2860x1608/640x360/cdn.vox-cdn.com/uploads/chorus_image/image/56639981/Screenshot_2017_09_12_12.18.44.0.png' style='max-width:600px;' /></p>
<div><img alt="" src="http://ift.tt/2wmRKyq"></p>
<p>100-player Battle Royale-style PvP mode is completely separate from regular Fortnite, live now on test servers</p>
<p><a href="http://ift.tt/1fkeccq"><em>Fortnite</em></a>, the hybrid early access title from Epic Games, is getting a new game mode inspired by <a href="http://ift.tt/2rT4fCA"><em>Playerunknown’s Battlegrounds</em></a>. The 100-player, last-man-standing version of <em>Fortnite</em> will bring player-versus-player battles to the game for the first time. The mode is available on test servers right now, and Epic says it will go live by Sept. 26.</p>
<p>After more than six years in development, <em>Fortnite</em> launched into early access in late July. The third-person game combines the mechanics of a classic shooter with a <a href="http://ift.tt/1f2JraB"><em>Minecraft</em></a>-style building game. <a href="http://ift.tt/2u8tMKM">Our review</a> called it sloppy, but with flashes of brilliance. </p>
<p>Developers from Epic told Polygon in June that one of <em>Fortnite</em>’s key advantages would be the <a href="http://ift.tt/2sXo0H0">ongoing support</a> it would receive from its core team. However, <a href="http://ift.tt/2eSGqnj">in a post issued today</a>, Epic said that this new mode was actually built by the team behind <a href="http://ift.tt/1T0qMU4">Unreal Tournament</a>. As such, it will be completely separate from the standard, player-versus-environment mode of traditional <em>Fortnite</em>. </p>
<p>“We love Battle Royale games like <em>PUBG</em> and thought <em>Fortnite</em> would make a great foundation for our own version,” said Epic. “A few months ago Epic’s <a href="http://ift.tt/2wYUl4S">Unreal</a> Tournament team began experimenting with the mode while the original <em>Fortnite</em> team kept updating the core game. To maintain game balance we kept the PvP mode completely separate from the PvE mode. The new Battle Royale mode was so much fun we decided to share it with everyone to get feedback.”</p>
<p>The move is similar to the strategy taken by the team at Daybreak Game Company, which <a href="http://ift.tt/2vZoTQl">split their popular <em>H1Z1</em> title into two separate products</a>. One game, called <a href="http://ift.tt/2wxIISf"><em>Just Survive</em></a>, retained the core survival mechanics of the original while the other product became <a href="http://ift.tt/2vYRVj4"><em>H1Z1: King of the Kill</em></a>. </p>
<p><em>King of the Kill</em> has gone on to be a fixture among the top 5 most-played games on Steam and is one of the most-streamed games on Twitch.</p>
<p><em>Playerunknown’s Battlegrounds</em> is on a tear right now. It recently sold its <a href="http://ift.tt/2xLFbyz">10 millionth copy</a>, and beat out <a href="http://ift.tt/1sg40fG"><em>Dota 2</em></a> for the <a href="http://ift.tt/2xRhsvN">most concurrent players on Steam</a>.</p>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2wYDeQX">Polygon &#8211;  Full</a></em></div>
</div>
]]></html><thumbnail_url><![CDATA[https://i0.wp.com/cdn.vox-cdn.com/thumbor/GRdsbqJVGNNqAjilDAPGLzR0jqM=/1x0:2860x1608/640x360/cdn.vox-cdn.com/uploads/chorus_image/image/56639981/Screenshot_2017_09_12_12.18.44.0.png?fit=440%2C330&ssl=1]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[248]]></thumbnail_height></oembed>